var aSubtitle="Highlander CCG 1st Edition";
var aExpansion="Black Raven Volume 4";
var aPrefix="HCCG1";
var aFile="BlackRavenVolume4";
Cux=new Array(1);
Ctt=new Array(1);
Cst=new Array(1);
Ctp=new Array(1);
Csp=new Array(1);
Cgd=new Array(1);
Cpl=new Array(1);
Crs=new Array(1);
Cgm=new Array(1);
Chd=new Array(1);
Cry=new Array(1);
Ctx=new Array(1);
Cqt=new Array(1);
Cer=new Array(1);
Cif=new Array(1);
var Mx=28;
for (var ix=1; ix<=Mx; ix++) {
Cux[ix]="";
Ctt[ix]="";
Cst[ix]="";
Ctp[ix]="";
Csp[ix]="";
Cgd[ix]="";
Cpl[ix]="";
Crs[ix]="";
Cgm[ix]="";
Chd[ix]="";
Cry[ix]="";
Ctx[ix]="";
Cqt[ix]="";
Cer[ix]="";
Cif[ix]="";
}
var ix=1;
Cux[ix]="BR4-001"; Ctt[ix]="Andre Korda"; Cst[ix]="Generic"; Ctp[ix]="PRE-GAME"; Cry[ix]="P";
Ctx[ix]="If you do not play a Special Card during your turn, you may remove this card from the game to remove one Location, Object, or Situation titled card from play.";
Cqt[ix]="«???????»";
Cif[ix++]="";
Cux[ix]="BR4-002"; Ctt[ix]="Berlin, 1939 World War II"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Csp[ix]="Time"; Cry[ix]="V1";
Ctx[ix]="Play on any Location. You are now in the past. The Nazi’s reign of terror has begun. Both players lose one Ability for every Master Card played. Berlin, 1939, stays out even if the Location is removed.";
Cif[ix++]="";
Cux[ix]="BR4-003"; Ctt[ix]="Bonetti’s Defense"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="V2";
Ctx[ix]="Discard Bonetti’s Defense to return a Guard you have in play to your hand. This is a Standing Defense.";
Cqt[ix]="«???????»";
Cif[ix++]="";
Cux[ix]="BR4-005"; Ctt[ix]="Nemesis"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="V1";
Ctx[ix]="Outside the Law : You may play this card if your opponent is Nick Wolf. Nick may not play Ranged attacks. You may only have one Nemesis in play.";
Cif[ix++]="Outside the Law (Nick Wolf)";
Cux[ix]="BR4-006"; Ctt[ix]="Not Quite a Master"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Csp[ix]="Trap"; Cry[ix]="V2";
Ctx[ix]="You may not play this card if your Persona is allowed more than four Master Cards. Play next to an Object in play. If your opponent plays any one of your captured cards, your opponent loses three Ability. Discard this card.";
Cqt[ix]="«???????»";
Cif[ix++]="";
Cux[ix]="BR4-010"; Ctt[ix]="Passion Play"; Cst[ix]="Amanda"; Ctp[ix]="EDGE"; Csp[ix]="Trap"; Cpl[ix]="R3"; Cry[ix]="V3";
Ctx[ix]="Play in conjunction with a Steal. If you selected an Object, you may put it directly in play as your own or discard it.";
Cqt[ix]="«???????»";
Cif[ix++]="";
Cux[ix]="BR4-011"; Ctt[ix]="Black Phoenix Fan"; Cst[ix]="Black Phoenix Fan"; Ctp[ix]="MARTIAL ARTS"; Cry[ix]="V1";
Ctx[ix]="You may use Black Phoenix Fan if you are using another one-handed Weapon of Choise. You may return any unused attacks from an Exertion you make to the bottom of your Endurance in any order. You cannot block multiple attacks with a single block. You may play with another one-handed weapon.";
Cqt[ix]="«???????»";
Cif[ix++]="";
Cux[ix]="BR4-012"; Ctt[ix]="Quality Blade"; Cst[ix]="Black Phoenix Fan"; Ctp[ix]="OBJECT"; Cry[ix]="V3";
Ctx[ix]="Guards you play are able to block multiple attacks. You may only have one Quality Blade in play.";
Cif[ix++]="";
Cux[ix]="BR4-013"; Ctt[ix]="Sun Ji Slash"; Cst[ix]="Black Phoenix Fan"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="S-ooXXXXXoo"; Cry[ix]="V1";
Cif[ix++]="UR, Mr, LL";
Cux[ix]="BR4-014"; Ctt[ix]="Wu Shu Maneuver"; Cst[ix]="Black Phoenix Fan"; Ctp[ix]="DODGE / STRIKE"; Cgd[ix]="X-DooDSSDoo"; Cry[ix]="V2";
Ctx[ix]="You must be using two Weapons of Choise to use this card. You Dodge with one hand and attack with the other. This attack does 3 pts of damage and may not be blocked.";
Cif[ix++]="Lr, MC2MR";
Cux[ix]="BR4-015"; Ctt[ix]="Wu Shu Manuever "; Cst[ix]="Black Phoenix Fan"; Ctp[ix]="DODGE / STRIKE"; Cgd[ix]="X-ooDSSDooD"; Cry[ix]="V2";
Ctx[ix]="You must be using two Weapons of Choise to use this card. You Dodge with one hand and attack with the other. This attack does 3 pts of damage and may not be blocked.";
Cif[ix++]="ML2MC, Rc";
Cux[ix]="BR4-016"; Ctt[ix]="Famine"; Cst[ix]="Caspian"; Ctp[ix]="SITUATION"; Cpl[ix]="S2"; Cry[ix]="V1";
Ctx[ix]="Draw one card at the beginning of your turn for every unsuccessful attack that you played last turn";
Cqt[ix]="«???????»";
Cif[ix++]="";
Cux[ix]="BR4-017"; Ctt[ix]="Pestilence"; Cst[ix]="Kronos"; Ctp[ix]="SITUATION"; Cpl[ix]="S4"; Cry[ix]="V1";
Ctx[ix]="Your opponent must discard a card to play a card for each Pestilence in play.";
Cqt[ix]="«???????»";
Cif[ix++]="";
Cux[ix]="BR4-018"; Ctt[ix]="Death"; Cst[ix]="Methos"; Ctp[ix]="EVENT"; Cpl[ix]="S2"; Cry[ix]="V1";
Ctx[ix]="Search your Endurance for any ten non-Special Attacks and put them into play. Shuffle your discard pile into your Endurance, you lose five Ability from exhausting your Endurance. Dodges will not avoid multiple attacks played this turn.";
Cqt[ix]="«???????»";
Cif[ix++]="";
Cux[ix]="BR4-019"; Ctt[ix]="Nick Wolf"; Cst[ix]="Nick Wolf"; Ctp[ix]="PERSONA"; Cry[ix]="V1";
Ctx[ix]="Your opponent cannot look at your hand, unless you have a card in play allowing them to do so. Your Ranged Attacks do an additional point of damage. You may choose to begin the game disarmed. You may include up to 4 Master Cards.";
Cqt[ix]="«???????»";
Cif[ix++]="";
Cux[ix]="BR4-020"; Ctt[ix]="Nick Wolf"; Cst[ix]="Nick Wolf"; Ctp[ix]="PERSONA"; Csp[ix]="Premium"; Cry[ix]="V1";
Ctx[ix]="Play this card before the game begins in conjunction with the Nick Wolf Persona card. You begin the game with +1 Ability. This card modifies your Persona and may not be removed from play.";
Cqt[ix]="«???????»";
Cif[ix++]="Premium";
Cux[ix]="BR4-021"; Ctt[ix]="Back Away"; Cst[ix]="Nick Wolf"; Ctp[ix]="DODGE"; Cgd[ix]="D-XXXXXXXXX"; Cpl[ix]="R"; Cry[ix]="V3";
Ctx[ix]="This defense will not avoid Ranged Attacks. You may only play Ranged Attacks this turn.";
Cif[ix++]="Fg";
Cux[ix]="BR4-022"; Ctt[ix]="Beretta Special"; Cst[ix]="Nick Wolf"; Ctp[ix]="OBJECT"; Cpl[ix]="S2"; Cry[ix]="V1";
Ctx[ix]="When played, reveal the top 10 cards of your Endurance. Place all Basic Attacks revealed under Beretta, place all other cards revealed at the bottom of your Endurance. If you do not play an attacks or Special Cards during your turn, you may play one attack from under each Beretta as a 1-point Ranged Attack even if you have two Hand Icons in play or you are disarmed.";
Cif[ix++]="";
Cux[ix]="BR4-024"; Ctt[ix]="Guardian Angel"; Cst[ix]="Nick Wolf"; Ctp[ix]="SITUATION"; Cpl[ix]="R2"; Cry[ix]="V1";
Ctx[ix]="You are protected by Amanda. While this card is in play you gain one Ability.";
Cqt[ix]="«???????»";
Cif[ix++]="";
Cux[ix]="BR4-025"; Ctt[ix]="Interrogator"; Cst[ix]="Nick Wolf"; Ctp[ix]="EDGE"; Cpl[ix]="R3"; Cry[ix]="V2";
Ctx[ix]="Play in conjunction with a Police card that removes a Situation. Your opponent must discard all cards from their hand with the same title as the Situation that was removed.";
Cqt[ix]="«???????»";
Cif[ix++]="";
Cux[ix]="BR4-026"; Ctt[ix]="Martial Law"; Cst[ix]="Nick Wolf"; Ctp[ix]="SITUATION"; Cpl[ix]="R3"; Cry[ix]="V1";
Ctx[ix]="Discard Martial Law to place all Basic Attacks from your hand to the top of your Endurance in any order.";
Cqt[ix]="«???????»";
Cif[ix++]="";
Cux[ix]="BR4-027"; Ctt[ix]="Master Hand to Hand"; Cst[ix]="Nick Wolf"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="S-ooooooooo"; Cpl[ix]="S2"; Cry[ix]="V1";
Ctx[ix]="Play only if you are disarmed. Your police training kicks in. Choose any three areas for this attack to cover. Your opponent may not play a defense against this attack unless that defense comes from an Exertion. If successful, this attack does 3 damage and your opponent is Prone.";
Cif[ix++]="Grd";
Cux[ix]="BR4-028"; Ctt[ix]="Master Marksman"; Cst[ix]="Nick Wolf"; Ctp[ix]="SITUATION"; Cpl[ix]="R2"; Cry[ix]="V1";
Ctx[ix]="Play only if you are disarmed. Whenever you make a successful Ranged Attack, randomly select one card from your opponent’s hand and remove it from the game.";
Cif[ix++]="";
Cux[ix]="BR4-029"; Ctt[ix]="Reload"; Cst[ix]="Nick Wolf"; Ctp[ix]="EVENT"; Cpl[ix]="R2"; Cry[ix]="V2";
Ctx[ix]="Play only if Beretta is in play and has no attacks underneath it. Reveal the top 10 cards of your Endurance. Place all Basic Attacks revealed under Beretta, place all other cards revealed at the bottom of your Endurance in any order.";
Cif[ix++]="";
Cux[ix]="BR4-030"; Ctt[ix]="The Sword or The Gun"; Cst[ix]="Nick Wolf"; Ctp[ix]="EVENT"; Cpl[ix]="S2"; Cry[ix]="V1";
Ctx[ix]="If you are armed, your opponent must discard all blocks. If you are disarmed, your opponent must discard all Dodges.";
Cqt[ix]="«???????»";
Cif[ix++]="";
Cux[ix]="BR4-031"; Ctt[ix]="Vigilante"; Cst[ix]="Nick Wolf"; Ctp[ix]="EDGE"; Cpl[ix]="R3"; Cry[ix]="V2";
Ctx[ix]="Play in conjunction with a Police card that prevents damage caused by your opponent. Your opponent loses Ability equal to the amount of damage prevented by Police.";
Cif[ix++]="";
Cux[ix]="BR4-032"; Ctt[ix]="War"; Cst[ix]="Silas"; Ctp[ix]="EDGE"; Csp[ix]="Trap"; Cpl[ix]="S2"; Cry[ix]="V1";
Ctx[ix]="Play in conjunction with a Power Blow. If your opponent successfully defends this attack, your opponent must discard all defenses with the same title as the one that defended against this attack.";
Cqt[ix]="«???????»";
Cif[ix++]="";
Cux[ix]="BR4-034"; Ctt[ix]="Wei Chung Foil"; Cst[ix]="Yung Dol Kim"; Ctp[ix]="ATTACK"; Csp[ix]="Trap"; Cgd[ix]="S-ooooooXoX"; Cpl[ix]="R4"; Cry[ix]="V2";
Ctx[ix]="Play in conjunction with an upper Basic Attack. If your opponent successfully blocked your attack, your opponent must play a new defense to defend this attack. This attack cannot be a Power Blow.";
Cif[ix++]="LL, LR";