var aSubtitle="Highlander CCG 1st Edition";
var aExpansion="Ramirez Edition Set (Never Released)";
var aPrefix="HCCG1";
var aFile="RamirezEditionSet";
Cux=new Array(1);
Ctt=new Array(1);
Cst=new Array(1);
Ctp=new Array(1);
Csp=new Array(1);
Cgd=new Array(1);
Cpl=new Array(1);
Crs=new Array(1);
Cgm=new Array(1);
Chd=new Array(1);
Cry=new Array(1);
Ctx=new Array(1);
Cqt=new Array(1);
Cer=new Array(1);
Cif=new Array(1);
var Mx=192;
for (var ix=1; ix<=Mx; ix++) {
Cux[ix]="";
Ctt[ix]="";
Cst[ix]="";
Ctp[ix]="";
Csp[ix]="";
Cgd[ix]="";
Cpl[ix]="";
Crs[ix]="";
Cgm[ix]="";
Chd[ix]="";
Cry[ix]="";
Ctx[ix]="";
Cqt[ix]="";
Cer[ix]="";
Cif[ix]="";
}
var ix=1;
Cux[ix]="RE-001"; Ctt[ix]="Advance"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Ctx[ix]="If your opponent played a card during his last turn which made him lose an attack, he cannot play any additional attacks during his next turn. You may play another Special Card this turn.";
Cif[ix++]="";
Cux[ix]="RE-002"; Ctt[ix]="Armed and Dangerous"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="You may only play on a Situation: Ally you have in play. If your opponent removes this Situation: Ally from play, he takes 2 damage. If the Situation: Ally leaves play, remove this card from play.";
Cif[ix++]="";
Cux[ix]="RE-003"; Ctt[ix]="At Any Cost"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="If, at the end of your turn, you have only played one card and that one card is a Basic Attack that attack cannot be blocked.";
Cif[ix++]="";
Cux[ix]="RE-004"; Ctt[ix]="Baffled"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Cif[ix++]="";
Cux[ix]="RE-005"; Ctt[ix]="Balanced Technique"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Ctx[ix]="Both players count the number of defenses in their hand and defenses they have in play. The player with the most number of defenses loses 3 Ability. That player may reduce this damage by one for each defense they discard from their hand.";
Cif[ix++]="";
Cux[ix]="RE-006"; Ctt[ix]="Boston Commons"; Cst[ix]="Generic"; Ctp[ix]="LOCATION"; Cry[ix]="nr";
Ctx[ix]="At the beginning of their turn, each player must draw a number of cards from their Endurance equal to the number of non-Edge cards discarded during their Sweep Phase.";
Cif[ix++]="";
Cux[ix]="RE-007"; Ctt[ix]="Caught in the Act"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="Discard this card from play to look at your opponent’s hand. You may discard one Object from your opponent’s hand.";
Cif[ix++]="";
Cux[ix]="RE-008"; Ctt[ix]="Charge"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Ctx[ix]="You may reduce the size of an Exertion when making a Power Blow by 3. Both players lose all Standing Defenses they have in play.";
Cif[ix++]="";
Cux[ix]="RE-009"; Ctt[ix]="Chief Murdoch"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="Count the number of Allies you have in play. Count the number of Situations your opponent has in play. If you have more Allies than he has Situations, your opponent must discard a number of Situations he has in play equal to the difference.";
Cqt[ix]="«Death to the MacLeods!» - Murdoch";
Cif[ix++]="";
Cux[ix]="RE-010"; Ctt[ix]="Cliffs"; Cst[ix]="Generic"; Ctp[ix]="LOCATION"; Cry[ix]="nr";
Ctx[ix]="Any Object removed from play is instead removed from the game.";
Cif[ix++]="";
Cux[ix]="RE-011"; Ctt[ix]="Common Ground"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Ctx[ix]="At the beginning of his next turn, your opponent must discard down to your current Ability.";
Cif[ix++]="";
Cux[ix]="RE-012"; Ctt[ix]="Database"; Cst[ix]="Generic"; Ctp[ix]="OBJECT"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="At the beginning of your turn, you may reveal a Wound. If the Duration is:
1. opponent cannot play Special cards during his next turn,
2. opponent cannot play blocks from his hand next turn,
3. opponent cannot play dodges from his hand next turn,
4-6. No effect. Remove the Wound from the game.";
Cif[ix++]="";
Cux[ix]="RE-013"; Ctt[ix]="Deep Water"; Cst[ix]="Generic"; Ctp[ix]="LOCATION"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="If any player plays more than two attacks during their turn, the damage of each attack played is reduced by 1 for each attack they play during their turn. The damage of each attack cannot be reduced below 1.";
Cif[ix++]="";
Cux[ix]="RE-014"; Ctt[ix]="Dr. Howard"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Chd[ix]="H3"; Cry[ix]="nr";
Ctx[ix]="If Morgue is in play, the cards discarded for Morgue must be defenses. Discard this card from play to remove any Inflicted Wound in play with a Current Duration of 3 or more.";
Cif[ix++]="";
Cux[ix]="RE-015"; Ctt[ix]="Dramatic License"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Ctx[ix]="Search your Endurance for up to 3 Plot cards and put them into your hand. You may play any number of Situation: Plot cards from your hand. Reshuffle your Endurance.";
Cif[ix++]="";
Cux[ix]="RE-016"; Ctt[ix]="Duelist"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="En Garde: Make an Exertion when you play this card. While this card is in play, if your opponent plays a defense during his turn he must discard one attack from his hand. You may have only one Duelist in play.";
Cif[ix++]="";
Cux[ix]="RE-017"; Ctt[ix]="Feint"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Ctx[ix]="Play in conjunction with an attack. If your opponent plays a defense from his hand against the attack, you may replace the attack with any other attack from your hand. Place the original attack back into your hand. Your opponent may play a new defense against the new attack.";
Cif[ix++]="";
Cux[ix]="RE-018"; Ctt[ix]="Flesh Wound"; Cst[ix]="Generic"; Ctp[ix]="EDGE"; Cry[ix]="nr";
Ctx[ix]="For the remainder of your turn, you may ignore the effects of one Inflicted Wound with a Current Duration of 4 or more.";
Cif[ix++]="";
Cux[ix]="RE-019"; Ctt[ix]="Focus"; Cst[ix]="Generic"; Ctp[ix]="EDGE"; Cry[ix]="nr";
Ctx[ix]="Choose one non-Persona, Pre-Game card in play. For the remainder of your turn, that Pre-Game card is nullified.";
Cif[ix++]="";
Cux[ix]="RE-020"; Ctt[ix]="Fortitude"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="When a Wound is Inflicted on you, you may reduce the Duration of the Wound by 2. This cannot reduce the Duration of a Wound below 1.";
Cif[ix++]="";
Cux[ix]="RE-021"; Ctt[ix]="Friends Will Be Friends..."; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="You may remove from play any Allies you have in play. For each Ally removed, you may choose one card at random from your opponent’s hand and remove it from the game.";
Cqt[ix]="«Another time, MacLeod! » - The Kurgan";
Cif[ix++]="";
Cux[ix]="RE-022"; Ctt[ix]="Gimme It!"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="You may discard this card from play if any player plays Police. The player playing Police loses 1 Ability.";
Cif[ix++]="";
Cux[ix]="RE-023"; Ctt[ix]="Highland Traders"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="You may remove any Objects you control from the game. For each Object you remove, you may randomly choose a defense from your opponents hand and remove it from the game.";
Cif[ix++]="";
Cux[ix]="RE-024"; Ctt[ix]="Hot Dog Stand"; Cst[ix]="Generic"; Ctp[ix]="LOCATION"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="At the beginning of their turn, each player may choose one Ally in play and place it under Hot Dog Stand. Any Allies under this card are nullified. At the end of their turn, each player may retrieve one of their Allies from the Hot Dog Stand and return it to play.";
Cif[ix++]="";
Cux[ix]="RE-025"; Ctt[ix]="Impending Doom"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="Duration: Special If you have the Advantage, your opponent must discard a defense from his hand for each card he plays. The Duration of this card is equal to the difference between your Current Ability and your opponent’s when this card is played.";
Cif[ix++]="";
Cux[ix]="RE-026"; Ctt[ix]="Impressive Move"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="Any player that Exhausts during his turn before his Draw/Discard Phase must immediately discard five cards from his hand.";
Cif[ix++]="";
Cux[ix]="RE-027"; Ctt[ix]="Jerry Prichert"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="When you play this card you may chose to give control of it to your opponent. You must play with top card of your Endurance revealed. If the top card of your Endurance is a Location, it is discarded.";
Cif[ix++]="";
Cux[ix]="RE-028"; Ctt[ix]="Let’s See Some ID, Pal!"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Ctx[ix]="All players that are not playing Generic Immortals, must remove from the game any Persona Specific cards in their hand that are not specific to the Persona they are playing.";
Cqt[ix]="«Well, Mr. Nash; where were you going in such a hurry. » - Garfield";
Cif[ix++]="";
Cux[ix]="RE-029"; Ctt[ix]="Lockdown"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Csp[ix]="Duration: 6"; Cry[ix]="nr";
Ctx[ix]="When this card is played, choose one card your opponent has in play that will be swept during his next Sweep Phase and place it under this card. Your opponent cannot play any cards with the same title as the card under Lockdown. If this card is removed from play, the card under Lockdown goes to your opponent’s hand.";
Cif[ix++]="";
Cux[ix]="RE-030"; Ctt[ix]="Malice"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="If you do not play a Special card during your turn and an attack you play that turn becomes successful, you may reveal the top 3 Wounds of your Arsenal.";
Cif[ix++]="";
Cux[ix]="RE-031"; Ctt[ix]="Master’s Attack"; Cst[ix]="Generic"; Ctp[ix]="SPECIAL ATTACK"; Cry[ix]="nr";
Ctx[ix]="This attack is a Power Blow if you have Advantage 3. This attack is undodgeable if you have Advantage 6. This attack is unblockable if you have Advantage 9. This attack is a Head Shot if you have Advantage 12.";
Cif[ix++]="UC";
Cux[ix]="RE-032"; Ctt[ix]="Master’s Training"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="If you have a defense in your hand that covers at least one area as an attack played against you and there are no cards or effects in play which prevent or restrict you from playing the defense, you may play the defense. The defense is successful and blocks or avoids any attacks which cover at least one area of the defense.";
Cif[ix++]="";
Cux[ix]="RE-033"; Ctt[ix]="Morgue"; Cst[ix]="Generic"; Ctp[ix]="LOCATION"; Chd[ix]="H3"; Cry[ix]="nr";
Ctx[ix]="Each player must discard 3 cards from their hand at the end of their Draw/Discard Phase for each Inflicted Wound they have.";
Cif[ix++]="";
Cux[ix]="RE-034"; Ctt[ix]="Nemesis"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="It Hurts?: You may only play this card if your opponent is Ramirez. Ramierz must discard a dodge from his hand for each defense he wishes to play on his turn. You may only have one Nemesis in play.";
Cif[ix++]="It Hurt? (Ramirez)";
Cux[ix]="RE-035"; Ctt[ix]="New York Archive"; Cst[ix]="Generic"; Ctp[ix]="OBJECT"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="You may only play this card if you have Rick Powell in play. At the beginning your turn you may Burn cards until you find a card which has the same title as any other card you have in play, then place that card into your hand.";
Cif[ix++]="";
Cux[ix]="RE-036"; Ctt[ix]="Nimble"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="If you play more than one defense during your turn, you may ignore any attack restrictions from the last defense you play that turn.";
Cif[ix++]="";
Cux[ix]="RE-037"; Ctt[ix]="Overwhelm"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Ctx[ix]="For each attack you play this turn, your opponent must Burn 1 card at the beginning of his next turn.";
Cif[ix++]="";
Cux[ix]="RE-038"; Ctt[ix]="Personal Guard"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="All the effects of any cards that your opponent plays which allow him to look at any cards in your hand, Endurance or Discard Pile are nullified.";
Cif[ix++]="";
Cux[ix]="RE-039"; Ctt[ix]="Piercing Stroke"; Cst[ix]="Generic"; Ctp[ix]="SPECIAL ATTACK"; Cry[ix]="nr";
Ctx[ix]="If your opponent is disarmed, this attack does 2 additional damage if successful.";
Cif[ix++]="ML2LC";
Cux[ix]="RE-040"; Ctt[ix]="Piercing Stroke"; Cst[ix]="Generic"; Ctp[ix]="SPECIAL ATTACK"; Cry[ix]="nr";
Ctx[ix]="If your opponent is disarmed, this attack does 2 additional damage if successful.";
Cif[ix++]="LC2MR";
Cux[ix]="RE-041"; Ctt[ix]="Police Helicopter"; Cst[ix]="Generic"; Ctp[ix]="OBJECT"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="A Police Card played by any player that removes a Situation from play may remove an additional Situation from play.";
Cif[ix++]="";
Cux[ix]="RE-042"; Ctt[ix]="Police Line"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="You may nullify the effect of any Event: Ally which damages you or causes loss of Ability. The turn that this card enters play you may play another Police card.";
Cif[ix++]="";
Cux[ix]="RE-043"; Ctt[ix]="Premature Strategy"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Ctx[ix]="For each Situation you have in play, you may discard up to three cards from your hand and reshuffle them into your Endurance. You may draw a card for each card discarded in this manner.";
Cif[ix++]="";
Cux[ix]="RE-044"; Ctt[ix]="Press the Attack"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Ctx[ix]="Your opponent cannot play blocks from his hand if the last defense he played during his previous turn was a dodge.";
Cif[ix++]="";
Cux[ix]="RE-045"; Ctt[ix]="Remise"; Cst[ix]="Generic"; Ctp[ix]="SPECIAL ATTACK"; Cry[ix]="nr";
Ctx[ix]="If the last attack you played during your last turn was blocked successfully, this attack cannot be blocked.";
Cif[ix++]="MC";
Cux[ix]="RE-046"; Ctt[ix]="Rick Powell"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Chd[ix]="H3"; Cry[ix]="nr";
Ctx[ix]="At the beginning of your turn you may look at the top 3 cards of your opponent’s Endurance if you have a Database, Chronicle, or Archive in play. You may place one of them at the bottom of his Endurance. You may discard this card from play to search your Endurance for a Database, Chronicle, or Archive card and put it into play.";
Cif[ix++]="";
Cux[ix]="RE-047"; Ctt[ix]="Rules of the Game"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="Any player that plays a Reserved card from a Persona other than the Persona they are playing loses 1 Ability. Discard this card any time another Rules of the Game is played.";
Cif[ix++]="";
Cux[ix]="RE-048"; Ctt[ix]="Sacrifice"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Chd[ix]="H3"; Cry[ix]="nr";
Ctx[ix]="Guillotine : You may remove any number of Persona Specific cards in your hand from the game. For each Persona Specific card removed from the game in this manner you may draw up to 5 cards. You lose 1 Ability.";
Cif[ix++]="";
Cux[ix]="RE-049"; Ctt[ix]="Second Chance"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Csp[ix]="Duration : 6"; Cry[ix]="nr";
Ctx[ix]="All cards discarded during your Sweep Phase must be reshuffled into your Endurance. If this card is removed from play, remove it from the game instead. You cannot draw cards from your Endurance.";
Cif[ix++]="";
Cux[ix]="RE-050"; Ctt[ix]="Security Database"; Cst[ix]="Generic"; Ctp[ix]="OBJECT"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="If you play a Situation or Object during your turn, you may play an appropriate Security Guard on the Situation or Object in that same turn. You may discard this card from play to search your Endurance for a Security card and place it in your hand.";
Cif[ix++]="";
Cux[ix]="RE-051"; Ctt[ix]="Seen one..."; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="You may chose to have any Focus card you play also ignore or nullify any Situations in play with the same title as the card which is being targeted by Focus. You may discard this card from play to search your Endurance for a Focus.";
Cif[ix++]="";
Cux[ix]="RE-052"; Ctt[ix]="So Now It Ends"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Ctx[ix]="You may only play this card in conjunction with an attack. If the attack is successful and does damage greater than your opponent’s Current Ability, he is now Prone and Disarmed.";
Cif[ix++]="";
Cux[ix]="RE-053"; Ctt[ix]="Steppes"; Cst[ix]="Generic"; Ctp[ix]="LOCATION"; Chd[ix]="H3"; Cry[ix]="nr";
Ctx[ix]="If a player makes a successful attack that does at least 1 damage, then he may remove any one Situation or Object from play.";
Cif[ix++]="";
Cux[ix]="RE-054"; Ctt[ix]="Takamura"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="When you play this card, select an Object your opponent has in play. As long as this card remains in play, you control that Object as if you had played it. If the Object leaves play, remove this card from play.";
Cif[ix++]="";
Cux[ix]="RE-055"; Ctt[ix]="The Highlands"; Cst[ix]="Generic"; Ctp[ix]="LOCATION"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="Ramirez : When Burning cards due to a card or effect, you must Burn an additional 5 cards.";
Cif[ix++]="";
Cux[ix]="RE-056"; Ctt[ix]="This Cannot Be!"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="Play this card in conjunction with a Basic Attack. If your opponent played a card during his last turn which allowed him to gain Ability or prevent damage, this attack cannot be blocked or dodged.";
Cqt[ix]="«You cannot die, MacLeod. Accept it. » - Ramirez";
Cif[ix++]="";
Cux[ix]="RE-057"; Ctt[ix]="Toe to Toe"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="The effects of any Edge cards played in conjunction with an attack are nullified unless the player who played the attack makes a non-Standard Exertion at the end of their Attack Phase. This is a Standing Defense.";
Cif[ix++]="";
Cux[ix]="RE-058"; Ctt[ix]="Tony"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="Hot Dog Stand : Allies cannot be retrieved from the Hot Dog Stand. You may discard this card from play to remove a Police Card in any player’s Discard Pile from the game. If you play Baffled, your opponent must search through his Endurance and discard all Police Cards found.";
Cif[ix++]="";
Cux[ix]="RE-059"; Ctt[ix]="Training Grounds"; Cst[ix]="Generic"; Ctp[ix]="LOCATION"; Chd[ix]="H3"; Cry[ix]="nr";
Ctx[ix]="Dojo : Any successful non-Basic Attack does 1 less damage.";
Cif[ix++]="";
Cux[ix]="RE-060"; Ctt[ix]="Unending Loyalty"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="Angus : Play this card on any Ally in play. The Ally cannot be ignored or nullified. If the Ally leaves play, remove this card from play.";
Cif[ix++]="";
Cux[ix]="RE-061"; Ctt[ix]="Vitals Strike"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Cgd[ix]="A-ooooXoooo"; Cry[ix]="nr";
Ctx[ix]="If this attack is successful, instead of revealing the top Wound of your Arsenal, you may search your Arsenal for any Wound and reveal it.";
Cif[ix++]="UC";
Cux[ix]="RE-062"; Ctt[ix]="Wary Strike"; Cst[ix]="Generic"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="S-oooXooooo"; Cry[ix]="nr";
Ctx[ix]="You may prevent 1 point of damage done to you by an Event this turn for each Wary Strike you have in play.";
Cif[ix++]="ML";
Cux[ix]="RE-063"; Ctt[ix]="Wary Strike "; Cst[ix]="Generic"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="S-oooooXooo"; Cry[ix]="nr";
Ctx[ix]="You may prevent 1 point of damage done to you by an Event this turn for each Wary Strike you have in play.";
Cif[ix++]="MR";
Cux[ix]="RE-064"; Ctt[ix]="Worn Out"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="You may discard this card from play after your opponent makes an Exertion. Any defenses found in the Exertion which are not played are removed from the game.";
Cif[ix++]="";
Cux[ix]="RE-065"; Ctt[ix]="Broken Ribs"; Cst[ix]="Wound"; Ctp[ix]="WOUND"; Csp[ix]="Middle Attack, Duration: 6"; Cry[ix]="nr";
Ctx[ix]="The Wounded player must Burn 5 cards if he plays an attack or defense which covers any middle area .";
Cif[ix++]="";
Cux[ix]="RE-066"; Ctt[ix]="Busted Nose"; Cst[ix]="Wound"; Ctp[ix]="WOUND"; Csp[ix]="Upper Basic Attack, Duration: 6"; Cry[ix]="nr";
Ctx[ix]="The attacks the Wounded Player plays can only be Basic Attacks.";
Cif[ix++]="";
Cux[ix]="RE-067"; Ctt[ix]="Concussion"; Cst[ix]="Wound"; Ctp[ix]="WOUND"; Csp[ix]="Upper Attack, Duration: 6"; Cry[ix]="nr";
Ctx[ix]="The Wounded player must remove from the game one card swept during his Sweep Phase.";
Cif[ix++]="";
Cux[ix]="RE-068"; Ctt[ix]="Find Weakness"; Cst[ix]="Wound"; Ctp[ix]="WOUND"; Csp[ix]="Basic Attack, Duration: 6"; Cry[ix]="nr";
Ctx[ix]="The Wounded player takes one additional damage for each successful non-Ranged Attack played against him.";
Cif[ix++]="";
Cux[ix]="RE-069"; Ctt[ix]="Hamstrung"; Cst[ix]="Wound"; Ctp[ix]="WOUND"; Csp[ix]="Lower Attack, Duration: 6"; Cry[ix]="nr";
Ctx[ix]="The Wounded player must discard 5 cards from his hand if he plays a dodge.";
Cif[ix++]="";
Cux[ix]="RE-070"; Ctt[ix]="Impaled"; Cst[ix]="Wound"; Ctp[ix]="WOUND"; Csp[ix]="Middle Basic Attack, Duration: 6"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="The Wounded Player’s opponent has the Advantage even if the Wounded Player’s Ability is greater than his opponent’s.";
Cif[ix++]="";
Cux[ix]="RE-071"; Ctt[ix]="Internal Bleeding"; Cst[ix]="Wound"; Ctp[ix]="WOUND"; Csp[ix]="Middle Attack, Duration: 5"; Cry[ix]="nr";
Ctx[ix]="At the begining of each of the wounded players turns, he must Burn 5 cards.";
Cif[ix++]="";
Cux[ix]="RE-072"; Ctt[ix]="Massive Bleeding"; Cst[ix]="Wound"; Ctp[ix]="WOUND"; Csp[ix]="Middle Attack, Duration: 5"; Cry[ix]="nr";
Ctx[ix]="At the end of his turn, the Wounded player must discard his entire hand into his discard pile and draw up to his Current Ability.";
Cif[ix++]="";
Cux[ix]="RE-073"; Ctt[ix]="Numbing Fear"; Cst[ix]="Wound"; Ctp[ix]="WOUND"; Csp[ix]="Basic Power Blow, Duration: 6"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="The wounded player loses one attack during his turn for each Wound he has.";
Cqt[ix]="«Fight me!» - The Kurgan";
Cif[ix++]="";
Cux[ix]="RE-074"; Ctt[ix]="Pierce the Heart"; Cst[ix]="Wound"; Ctp[ix]="WOUND"; Csp[ix]="Thrust, Duration: 2"; Chd[ix]="H1"; Cry[ix]="nr";
Ctx[ix]="The Wounded Players opponent may play cards that would require the Wounded Player to be at or below an Ability of 5 or cards which require him to have the Advantage by any value.";
Cif[ix++]="";
Cux[ix]="RE-075"; Ctt[ix]="Shattered Knee"; Cst[ix]="Wound"; Ctp[ix]="WOUND"; Csp[ix]="Lower Attack, Duration: 6"; Cry[ix]="nr";
Ctx[ix]="At the end of each of his turns, the Wounded Player becomes Prone.";
Cif[ix++]="";
Cux[ix]="RE-076"; Ctt[ix]="Torn Muscle"; Cst[ix]="Wound"; Ctp[ix]="WOUND"; Csp[ix]="Lower Attack, Duration: 6"; Cry[ix]="nr";
Ctx[ix]="The Wounded player must discard a Special Card if he plays a dodge.";
Cif[ix++]="";
Cux[ix]="RE-077"; Ctt[ix]="Torn Muscle"; Cst[ix]="Wound"; Ctp[ix]="WOUND"; Csp[ix]="Upper Attack, Duration: 6"; Cry[ix]="nr";
Ctx[ix]="All of the Wounded Players successful attacks do 1 less damage.";
Cif[ix++]="";
Cux[ix]="RE-078"; Ctt[ix]="Bastard Sword"; Cst[ix]="Bastard Sword"; Ctp[ix]="WEAPON OF CHOICE"; Chd[ix]="1"; Cry[ix]="nr";
Ctx[ix]="When making an Exertion to make a Power Blow or Power Block, you may use the Bastard Sword as a two-handed weapon and reduce the size of the Exertion by up to three cards. If you do so, the Bastard Sword is considered a two-handed weapon for the remainder of your turn. You must Burn 5 cards if you play a card requiring a Free Hand or that has any Hand Icons.";
Cif[ix++]="";
Cux[ix]="RE-079"; Ctt[ix]="Chop"; Cst[ix]="Bastard Sword"; Ctp[ix]="ATTACK"; Cgd[ix]="A-oooXooooo"; Cry[ix]="nr";
Ctx[ix]="If successful, your opponent must Burn a number of cards equal to your current Ability.";
Cif[ix++]="ML";
Cux[ix]="RE-080"; Ctt[ix]="Chop"; Cst[ix]="Bastard Sword"; Ctp[ix]="ATTACK"; Cgd[ix]="A-oooooXooo"; Cry[ix]="nr";
Ctx[ix]="If successful, your opponent must Burn a number of cards equal to your current Ability.";
Cif[ix++]="MR";
Cux[ix]="RE-081"; Ctt[ix]="Collateral Damage"; Cst[ix]="Bastard Sword"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="If an attack you play is a Power Blow and is not blocked, you may choose one Situation or Object in play and remove it from play. You may only have one Collateral Damage in play.";
Cif[ix++]="";
Cux[ix]="RE-082"; Ctt[ix]="Heavy Blade"; Cst[ix]="Bastard Sword"; Ctp[ix]="EDGE"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="You may only play this card in conjunction with a Basic Attack. The attack covers one additional adjoining area and cannot be a Head Shot.";
Cif[ix++]="";
Cux[ix]="RE-083"; Ctt[ix]="Quality Blade"; Cst[ix]="Bastard Sword"; Ctp[ix]="OBJECT"; Cry[ix]="nr";
Ctx[ix]="When Burning cards due to Bastard Sword, you may place any of those cards on the bottom of your Endurance in any order.";
Cif[ix++]="";
Cux[ix]="RE-084"; Ctt[ix]="Broadsword"; Cst[ix]="Broadsword"; Ctp[ix]="WEAPON OF CHOICE"; Chd[ix]="1"; Cry[ix]="nr";
Ctx[ix]="At the beginning of your Attack Phase, you may discard a defense from your hand to retrieve one non-Special, non-Persona Specific Attack from your Discard Pile.";
Cif[ix++]="";
Cux[ix]="RE-085"; Ctt[ix]="Cross Block"; Cst[ix]="Broadsword"; Ctp[ix]="BLOCK "; Cgd[ix]="B-XXXXXoXoo"; Cry[ix]="nr";
Cif[ix++]="Ur, ML2MC, LL";
Cux[ix]="RE-086"; Ctt[ix]="Cross Block"; Cst[ix]="Broadsword"; Ctp[ix]="BLOCK"; Cgd[ix]="B-XXXoXXooX"; Cry[ix]="nr";
Cif[ix++]="Ur, MC2MR, LR";
Cux[ix]="RE-087"; Ctt[ix]="Hack Cross Block"; Cst[ix]="Broadsword"; Ctp[ix]="ATTACK"; Cgd[ix]="A-XXoXXoooo"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="This attack cannot be a Head Shot.-";
Cif[ix++]="UL2UC, ML2MC";
Cux[ix]="RE-088"; Ctt[ix]="Hack Cross Block"; Cst[ix]="Broadsword"; Ctp[ix]="ATTACK"; Cgd[ix]="A-oXXoXXooo"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="This attack cannot be a Head Shot.";
Cif[ix++]="UC2UR, MC2MR";
Cux[ix]="RE-089"; Ctt[ix]="Quality Blade"; Cst[ix]="Broadsword"; Ctp[ix]="OBJECT"; Cry[ix]="nr";
Ctx[ix]="If you discard a defense from your hand due to Broad Sword, you may draw a card.";
Cif[ix++]="";
Cux[ix]="RE-090"; Ctt[ix]="Antique Dealer"; Cst[ix]="Clan MacLeod"; Ctp[ix]="SITUATION"; Cpl[ix]="S6"; Cry[ix]="nr";
Ctx[ix]="You may discard this card from play to search your Endurance or Discard Pile for a Weapon Specific card and place it into your hand.";
Cqt[ix]="«Any Antique Dealer on Husdon Street can tell you that. » - Brenda";
Cif[ix++]="";
Cux[ix]="RE-091"; Ctt[ix]="Victory"; Cst[ix]="Clan MacLeod"; Ctp[ix]="SITUATION"; Cpl[ix]="S2"; Cry[ix]="nr";
Ctx[ix]="If an attack you play becomes successful, you may reveal and inflict up to two Wounds.";
Cqt[ix]="«Victory to the Clan MacLeod!» - Clan Priest";
Cif[ix++]="";
Cux[ix]="RE-092"; Ctt[ix]="I am Connor MacLeod"; Cst[ix]="Connor MacLeod"; Ctp[ix]="EVENT"; Cpl[ix]="S3"; Cry[ix]="nr";
Ctx[ix]="Search your Endurance for 3 cards with MacLeod anywhere in the Title Bar and place them in your hand. Remove this card from the game.";
Cqt[ix]="«...of the Clan MacLeod...and I am Immortal. »- Connor MacLeod";
Cif[ix++]="";
Cux[ix]="RE-093"; Ctt[ix]="Inner Strength"; Cst[ix]="Connor MacLeod"; Ctp[ix]="EDGE"; Cpl[ix]="S6"; Cry[ix]="nr";
Ctx[ix]="When making any Exertions during this turn, all Burned cards may come from your hand instead of your Endurance. You must have enough cards in your hand to fullfill the Exertion or you may not Exert. Treat cards played from these Exertions normally.";
Cif[ix++]="";
Cux[ix]="RE-094"; Ctt[ix]="Slash"; Cst[ix]="Connor MacLeod"; Ctp[ix]="ATTACK"; Cgd[ix]="A-XXXoooooo"; Cpl[ix]="S2"; Cry[ix]="nr";
Ctx[ix]="This attack cannot be a Head Shot unless you have the Advantage.";
Cif[ix++]="UR";
Cux[ix]="RE-095"; Ctt[ix]="Tartan"; Cst[ix]="Connor MacLeod"; Ctp[ix]="OBJECT"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="You may discard this card from play to discard any number of cards from your hand. You may place any of these cards to the top or on the bottom of your Endurance, or your Discard Pile.";
Cif[ix++]="";
Cux[ix]="RE-096"; Ctt[ix]="Weapon Kata"; Cst[ix]="Connor MacLeod"; Ctp[ix]="SITUATION"; Cpl[ix]="R6"; Cry[ix]="nr";
Ctx[ix]="During your Attack phase, you may discard this card to play any number of additional non-Special attacks this turn if each additional attack you play covers at least one adjoining area as the previous attack played this turn.";
Cif[ix++]="";
Cux[ix]="RE-097"; Ctt[ix]="Burn"; Cst[ix]="Corda and Reno"; Ctp[ix]="WOUND"; Csp[ix]="Equalizer Ranged Attack, "; Cpl[ix]="R2"; Cry[ix]="nr";
Ctx[ix]="The Wounded Player must Burn 3 cards for each card he plays from his hand.";
Cif[ix++]="";
Cux[ix]="RE-098"; Ctt[ix]="Out Number"; Cst[ix]="Corda and Reno"; Ctp[ix]="EVENT"; Cpl[ix]="S1"; Cry[ix]="nr";
Ctx[ix]="At the beginning of his next turn, your opponent must either discard a Special Card from his hand or Burn 2 cards. You may play another Special card this turn. If this card is in play at the beginning of your next Sweep Phase, return it to your hand.";
Cif[ix++]="";
Cux[ix]="RE-099"; Ctt[ix]="Toadie Master"; Cst[ix]="Corda and Reno"; Ctp[ix]="EVENT"; Cpl[ix]="S2"; Cry[ix]="nr";
Ctx[ix]="Unless your opponent is General Katana, he takes 3 damage. He may then Burn 5 cards. For each Persona Specific card found in those cards, he may prevent 1 Damage from this card.";
Cqt[ix]="«If you want something done, you have to do it yourself. » - General Katana";
Cif[ix++]="";
Cux[ix]="RE-100"; Ctt[ix]="Demon Head Katana"; Cst[ix]="Demon-Head Katana"; Ctp[ix]="WEAPON OF CHOICE"; Chd[ix]="2"; Cry[ix]="nr";
Ctx[ix]="During your Defense Phase or your Attack Phase, you may Burn 1 card to look at the top two cards of your opponent’s Endurance and play one defense or attack found. Return any unused cards to the top of your opponent’s Endurance in any order.";
Cif[ix++]="";
Cux[ix]="RE-101"; Ctt[ix]="Fester"; Cst[ix]="Demon-Head Katana"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="Play on any Inflicted Wound in play. At the beginning of his turn, the Wounded Player must Burn a number of cards equal to the current Duration of the Wound.";
Cif[ix++]="";
Cux[ix]="RE-102"; Ctt[ix]="Opening Block"; Cst[ix]="Demon-Head Katana"; Ctp[ix]="BLOCK"; Cgd[ix]="B-XXXXXXooo"; Cry[ix]="nr";
Ctx[ix]="If this defense is successful, you may look at the top 4 Wounds in your Arsenal and return them in any order.";
Cif[ix++]="UMr";
Cux[ix]="RE-103"; Ctt[ix]="Severed Nerve"; Cst[ix]="Demon-Head Katana"; Ctp[ix]="WOUND"; Csp[ix]="Vitals Strike - Duration:"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="At the end of his turn, the Wounded Player must randomly remove one card in his Discard Pile from the game.";
Cif[ix++]="";
Cux[ix]="RE-104"; Ctt[ix]="Vitals Strike"; Cst[ix]="Demon-Head Katana"; Ctp[ix]="ATTACK"; Cgd[ix]="A-ooooooooX"; Cry[ix]="nr";
Ctx[ix]="If successful, you may reveal and Inflict up to two Wounds.";
Cif[ix++]="LL";
Cux[ix]="RE-105"; Ctt[ix]="Vitals Strike"; Cst[ix]="Demon-Head Katana"; Ctp[ix]="ATTACK"; Cgd[ix]="A-ooooooXoo"; Cry[ix]="nr";
Ctx[ix]="If successful, you may reveal and Inflict up to two Wounds.";
Cif[ix++]="LR";
Cux[ix]="RE-106"; Ctt[ix]="Corda"; Cst[ix]="General Katana"; Ctp[ix]="SITUATION"; Cpl[ix]="S6"; Cry[ix]="nr";
Ctx[ix]="You may only play this card if your opponent is not Corda and Reno. If you make a non-Standard Exertion during your turn, your opponent takes 1 damage. During his next turn, your opponent may make an Exertion to prevent this damage. You may only have one Corda in play.";
Cif[ix++]="";
Cux[ix]="RE-107"; Ctt[ix]="Low Blow"; Cst[ix]="General Katana"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="S-oooooooXo"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="If this is the only attack you play during your turn, your opponent cannot make an Exertion to search for a defense during his next turn.";
Cif[ix++]="LC";
Cux[ix]="RE-108"; Ctt[ix]="Reno"; Cst[ix]="General Katana"; Ctp[ix]="SITUATION"; Cpl[ix]="R6"; Cry[ix]="nr";
Ctx[ix]="You may only play this card if your opponent is not Corda and Reno. Your opponent takes 2 damage if he plays an unsuccessful defense against an attack you play. You may only have one Reno in play.";
Cif[ix++]="";
Cux[ix]="RE-109"; Ctt[ix]="Ambush"; Cst[ix]="Iman Fasil"; Ctp[ix]="EVENT"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="Duration: 6 If this is the first card played by any player this game, your opponent cannot attack or block while it is in play. Otherwise, your opponent cannot play dodges from his hand against any Hidden Attacks you play.";
Cif[ix++]="";
Cux[ix]="RE-110"; Ctt[ix]="Over Coat"; Cst[ix]="Iman Fasil"; Ctp[ix]="OBJECT"; Cpl[ix]="R3"; Chd[ix]="1"; Cry[ix]="nr";
Ctx[ix]="You may discard this card from play in conjunction with playing an attack. Your opponent cannot play blocks from his hand against the attack. The attack played cannot be a Power Blow";
Cif[ix++]="";
Cux[ix]="RE-111"; Ctt[ix]="Swordsman"; Cst[ix]="Iman Fasil"; Ctp[ix]="SITUATION"; Cry[ix]="nr";
Ctx[ix]="If the last defense you play during your turn is a Basic Block, you may attack to any area as normal that turn.";
Cif[ix++]="";
Cux[ix]="RE-112"; Ctt[ix]="Dodge"; Cst[ix]="Kane"; Ctp[ix]="DODGE"; Cgd[ix]="D-XXXXXXXXX"; Cry[ix]="nr";
Ctx[ix]="You lose your next attack this turn.";
Cif[ix++]="Fg";
Cux[ix]="RE-113"; Ctt[ix]="Ephemeral Wound"; Cst[ix]="Kane"; Ctp[ix]="EVENT"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="Remove one Inflicted Wound from play.";
Cif[ix++]="";
Cux[ix]="RE-114"; Ctt[ix]="Kidnapped"; Cst[ix]="Kane"; Ctp[ix]="SITUATION"; Cpl[ix]="R4"; Cry[ix]="nr";
Ctx[ix]="You may make an Exertion during your turn to place one Ally in play under this card. All cards are nullified while under Kidnapped. Your opponent cannot play cards that have the same title as cards under this card. If this card leaves play, all cards under this card are removed from play.";
Cif[ix++]="";
Cux[ix]="RE-115"; Ctt[ix]="Master of Illusion"; Cst[ix]="Kane"; Ctp[ix]="SITUATION"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="Any attack you play may be Hidden. When a Hidden Attack you play becomes successful, you may look at your opponent’s hand and discard two cards. ";
Cqt[ix]="«It seems while I am the Master of Illusion, you are the Master of Deception» - Kane";
Cif[ix++]="";
Cux[ix]="RE-116"; Ctt[ix]="Shapeshift"; Cst[ix]="Kane"; Ctp[ix]="EDGE"; Cpl[ix]="S3"; Cry[ix]="nr";
Ctx[ix]="Play in conjunction with a Situation. Play an additional Situation face-down under the first. The face-down Situation is not considered to be in play. If the first Situation is removed from play, reveal the Situation under it and put it into play.";
Cif[ix++]="";
Cux[ix]="RE-117"; Ctt[ix]="The Ace of Spades"; Cst[ix]="Kane"; Ctp[ix]="ATTACK"; Cgd[ix]="A-XoooXoooX"; Cpl[ix]="R2"; Cry[ix]="nr";
Ctx[ix]="You may ignore any effects from cards in play which prevent you from playing this attack. If this attack is chosen by your opponent due to Three Card Monte and it becomes successful, it does an additional 1 point of damage and your opponent must Burn 11 cards.";
Cif[ix++]="UL,2LR";
Cux[ix]="RE-118/"; Ctt[ix]="Three Card Monte"; Cst[ix]="Kane"; Ctp[ix]="EVENT"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="Play 3 non-Special attacks face down from your hand. These attacks are not considered to be Hidden. Your opponent then chooses one of the attacks. Return the other attacks to your hand. Your opponent can only play Basic Blocks against the attack played. After a defense is played against the attack or the attack becomes successful, reveal the attack";
Cif[ix++]="";
Cux[ix]="RE-119"; Ctt[ix]="Overextended Attack"; Cst[ix]="Khabul Khan"; Ctp[ix]="ATTACK"; Cgd[ix]="A-oooXXXooo"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="You may discard an Object you have in play or an Object you have in your hand to ignore the effects of any cards in play that prevent you from playing this attack. You may make this attack a Power Blow with a 0-card Exertion.";
Cif[ix++]="Mr";
Cux[ix]="RE-120"; Ctt[ix]="Relentless Pursuit"; Cst[ix]="Khabul Khan"; Ctp[ix]="EDGE"; Cpl[ix]="R4"; Cry[ix]="nr";
Ctx[ix]="Play in conjunction with any Special Card which removes a Location your opponent has in play. Your opponent must discard all Locations from his hand.";
Cqt[ix]="«I am your shadow. » - Khabul Khan";
Cif[ix++]="";
Cux[ix]="RE-121"; Ctt[ix]="Tracker"; Cst[ix]="Khabul Khan"; Ctp[ix]="SITUATION"; Cpl[ix]="S4"; Cry[ix]="nr";
Ctx[ix]="You may ignore the effects of any Locations in play. The turn this card enters play you may play another Special Card if that Special Card is a Location.";
Cif[ix++]="";
Cux[ix]="RE-122"; Ctt[ix]="Tracker"; Cst[ix]="Khabul Khan"; Ctp[ix]="SITUATION"; Cpl[ix]="R4"; Cry[ix]="nr";
Ctx[ix]="You may discard this card from play to counter any Special or Edge card your opponent plays that avoids attacks or prevents damage.";
Cif[ix++]="";
Cux[ix]="RE-123"; Ctt[ix]="Lion Head Katana"; Cst[ix]="Lion-Head Katana"; Ctp[ix]="WEAPON OF CHOICE"; Chd[ix]="2"; Cry[ix]="nr";
Ctx[ix]="You may increase the Duration of any Wounds you inflict upon your opponent by 2. You must discard a Special Card from your hand to put a Wound into play.";
Cif[ix++]="";
Cux[ix]="RE-124"; Ctt[ix]="Combination"; Cst[ix]="Lion-Head Katana"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Ctx[ix]="Play before making an Exertion for an attack. You may play up to two attacks from the Exertion.";
Cif[ix++]="";
Cux[ix]="RE-125"; Ctt[ix]="Lunge"; Cst[ix]="Lion-Head Katana"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="A-ooooooooX"; Cpl[ix]="R2"; Cry[ix]="nr";
Ctx[ix]="This attack cannot be blocked unless the block comes from an Exertion.";
Cif[ix++]="LR";
Cux[ix]="RE-126"; Ctt[ix]="Lunge"; Cst[ix]="Lion-Head Katana"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="A-ooooooXoo"; Cpl[ix]="R2"; Cry[ix]="nr";
Ctx[ix]="This attack cannot be blocked unless the block comes from an Exertion.";
Cif[ix++]="LL";
Cux[ix]="RE-127"; Ctt[ix]="Lunge"; Cst[ix]="Lion-Head Katana"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="A-ooXoooooo"; Cpl[ix]="R2"; Cry[ix]="nr";
Ctx[ix]="This attack cannot be dodged unless the dodge comes from an Exertion.";
Cif[ix++]="UR";
Cux[ix]="RE-128"; Ctt[ix]="Lunge"; Cst[ix]="Lion-Head Katana"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="A-Xoooooooo"; Cpl[ix]="R2"; Cry[ix]="nr";
Ctx[ix]="This attack cannot be dodged unless the dodge comes from an Exertion.";
Cif[ix++]="UL";
Cux[ix]="RE-129"; Ctt[ix]="Quality Blade"; Cst[ix]="Lion-Head Katana"; Ctp[ix]="OBJECT"; Cry[ix]="nr";
Ctx[ix]="If you discard a Special Card from your hand due to Lion Head Katana, you may draw a card.";
Cif[ix++]="";
Cux[ix]="RE-130"; Ctt[ix]="Ramirez"; Cst[ix]="Ramirez"; Ctp[ix]="PERSONA"; Cry[ix]="nr";
Ctx[ix]="If you only play one attack during your Attack Phase, your opponent must discard a dodge from his hand for each dodge that he wishes to play during his turn. You may play non-Ranged , Special Attacks from an Exertion. You may attack to any area you just blocked. You may include up to 7 Master Cards.";
Cif[ix++]="";
Cux[ix]="RE-131"; Ctt[ix]="Back Away"; Cst[ix]="Ramirez"; Ctp[ix]="DODGE"; Cgd[ix]="D-XXXXXXXXX"; Cry[ix]="nr";
Ctx[ix]="This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.";
Cif[ix++]="Fg";
Cux[ix]="RE-132"; Ctt[ix]="Dodge"; Cst[ix]="Ramirez"; Ctp[ix]="DODGE"; Cgd[ix]="D-XXXXXXXXX"; Cry[ix]="nr";
Ctx[ix]="You lose your next attack this turn.";
Cif[ix++]="Fg";
Cux[ix]="RE-133"; Ctt[ix]="Duck"; Cst[ix]="Ramirez"; Ctp[ix]="DODGE"; Cgd[ix]="D-XXXXXXooo"; Cpl[ix]="R"; Cry[ix]="nr";
Ctx[ix]="The next attack you play this turn does an additional 1 Damage if successful.";
Cif[ix++]="UMr";
Cux[ix]="RE-134"; Ctt[ix]="Flashback"; Cst[ix]="Ramirez"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Ctx[ix]="You may discard up to 5 cards from your hand. You may draw up to your Ability after doing so.";
Cif[ix++]="";
Cux[ix]="RE-135"; Ctt[ix]="Greetings!"; Cst[ix]="Ramirez"; Ctp[ix]="SITUATION"; Cpl[ix]="S3"; Cry[ix]="nr";
Ctx[ix]="If your opponent plays a Special Card during his turn, he cannot draw any cards during his Draw/Discard Phase. ";
Cqt[ix]="«I am Juan Sanchez Villa Lobos Ramirez. And I am at your service.» - Ramirez";
Cif[ix++]="";
Cux[ix]="RE-136"; Ctt[ix]="It Hurts?"; Cst[ix]="Ramirez"; Ctp[ix]="EVENT"; Cpl[ix]="R2"; Cry[ix]="nr";
Ctx[ix]="Add 2 to the Current Duration of any Inflicted Wound in play.";
Cif[ix++]="";
Cux[ix]="RE-137"; Ctt[ix]="Left Side Step"; Cst[ix]="Ramirez"; Ctp[ix]="DODGE"; Cgd[ix]="D-oXXoXXoXX"; Cry[ix]="nr";
Ctx[ix]="Your next attack this turn must be to the left areas only.";
Cif[ix++]="CRc";
Cux[ix]="RE-138"; Ctt[ix]="Master Disarm"; Cst[ix]="Ramirez"; Ctp[ix]="EVENT"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="Play this card in conjunction with an attack. If your opponent blocks this attack, there is a 2 in 6 chance he is disarmed. For each defense you have in play, this chance increases by 1 in 6.";
Cif[ix++]="";
Cux[ix]="RE-139"; Ctt[ix]="Master Swordsman"; Cst[ix]="Ramirez"; Ctp[ix]="SPECIAL ATTACK or BLOCK"; Cgd[ix]="S-ooooooooo"; Cpl[ix]="S3"; Cry[ix]="nr";
Ctx[ix]="When you play this card, choose three areas on the grid where the attack or block applies. If used as a block, it may be a Power Block with out an Exertion.";
Cif[ix++]="Grd";
Cux[ix]="RE-140"; Ctt[ix]="Master’s Block"; Cst[ix]="Ramirez"; Ctp[ix]="BLOCK"; Cgd[ix]="B-XXXXXXXXX"; Cpl[ix]="S2"; Cry[ix]="nr";
Ctx[ix]="If this block is successful, you may immediately return it to your hand. At the end of the turn in which you played this card, you must discard it from your hand or remove it from play.";
Cif[ix++]="Fg";
Cux[ix]="RE-141"; Ctt[ix]="Master’s Dodge"; Cst[ix]="Ramirez"; Ctp[ix]="DODGE"; Cgd[ix]="D-XXXXXXXXX"; Cpl[ix]="S2"; Cry[ix]="nr";
Ctx[ix]="You may play this defense even if your opponent has played an attack that is undodgeable or if he has any cards in play which prevent you from playing this defense from your hand.";
Cif[ix++]="";
Cux[ix]="RE-142"; Ctt[ix]="Master’s Lunge"; Cst[ix]="Ramirez"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="S-ooooXoooo"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="This attack does 3 damage if successful. This attack cannot be dodged.";
Cif[ix++]="MC";
Cux[ix]="RE-143"; Ctt[ix]="Pearl Earring"; Cst[ix]="Ramirez"; Ctp[ix]="OBJECT"; Cpl[ix]="R2"; Cry[ix]="nr";
Ctx[ix]="When played you may give control of this card to your opponent, who must then give you control of any Object he has in play. Any player may counter this card by removing the top 10 cards of their Endurance from the game.";
Cif[ix++]="";
Cux[ix]="RE-144"; Ctt[ix]="Precision Attack"; Cst[ix]="Ramirez"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="A-Xoooooooo"; Cpl[ix]="R2"; Cry[ix]="nr";
Ctx[ix]="If you played a successful defense this turn, this attack cannot be blocked.";
Cif[ix++]="UL";
Cux[ix]="RE-145"; Ctt[ix]="Precision Attack"; Cst[ix]="Ramirez"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="A-ooooooooX"; Cpl[ix]="R2"; Cry[ix]="nr";
Ctx[ix]="If you played a successful defense this turn, this attack cannot be blocked.";
Cif[ix++]="UR";
Cux[ix]="RE-146"; Ctt[ix]="Right Side Step"; Cst[ix]="Ramirez"; Ctp[ix]="DODGE"; Cgd[ix]="D-XXoXXoXXo"; Cry[ix]="nr";
Ctx[ix]="Your next attack this turn must be to the right areas only.";
Cif[ix++]="LCc";
Cux[ix]="RE-147"; Ctt[ix]="Slash"; Cst[ix]="Ramirez"; Ctp[ix]="ATTACK"; Cgd[ix]="A-XoooXoooX"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="This attack cannot be a Power Blow, and does 1 Damage if successful.";
Cif[ix++]="UL2LR";
Cux[ix]="RE-148"; Ctt[ix]="Slash"; Cst[ix]="Ramirez"; Ctp[ix]="ATTACK"; Cgd[ix]="A-ooXoXoXoo"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="This attack cannot be a Power Blow, and does 1 damage if successful.";
Cif[ix++]="UR2LL";
Cux[ix]="RE-149"; Ctt[ix]="Steed"; Cst[ix]="Ramirez"; Ctp[ix]="OBJECT"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="You may make 0-Card Exertion for Power Blows. You may make an Exertion to prevent all damage from an Event played by your opponent.";
Cif[ix++]="";
Cux[ix]="RE-150"; Ctt[ix]="Taunt"; Cst[ix]="Ramirez"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Ctx[ix]="If your opponent does not play an attack during his turn, he cannot draw cards during his Draw/Discard Phase of that same turn.";
Cif[ix++]="";
Cux[ix]="RE-151"; Ctt[ix]="Teacher of Many"; Cst[ix]="Ramirez"; Ctp[ix]="SITUATION"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="At the beginning of each of your turns, you may choose any Situation your opponent has in play that is also a Master Card. This card duplicates the text and effects of the chosen Situation as long as the chosen Situation remains in play.";
Cif[ix++]="";
Cux[ix]="RE-152"; Ctt[ix]="Trip"; Cst[ix]="Ramirez"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Ctx[ix]="Your opponent loses all Standing Defenses he has in play. If an attack your opponent played during his last turn is a Power Blow, he is now Prone.";
Cqt[ix]="«Never overextend your thrust. It leaves you vulnerable and....off balance. » - Ramirez";
Cif[ix++]="";
Cux[ix]="RE-153"; Ctt[ix]="SCIMITAR"; Cst[ix]="Scimitar"; Ctp[ix]="WEAPON OF CHOICE"; Chd[ix]="1"; Cry[ix]="nr";
Ctx[ix]="One attack you play during your turn, if played from an Exertion, may be a Power Blow without an Exertion. If you did not play a Special card during your turn and if one non-Special Attack you played that turn becomes successful, it does an additional point of damage. If you play an attack that covers more than one area, you must discard a defense from your hand that covers more than one area.";
Cif[ix++]="";
Cux[ix]="RE-154"; Ctt[ix]="Broad Blade"; Cst[ix]="Scimitar"; Ctp[ix]="OBJECT"; Cry[ix]="nr";
Ctx[ix]="You may make any Guard you have in play a Power Block by discarding a defense from your hand.";
Cif[ix++]="";
Cux[ix]="RE-155"; Ctt[ix]="Fast Recovery"; Cst[ix]="Scimitar"; Ctp[ix]="EDGE"; Cry[ix]="nr";
Ctx[ix]="Play in conjunction with a Slice. You may play an additional Slice this turn.";
Cif[ix++]="";
Cux[ix]="RE-156"; Ctt[ix]="Quality Blade"; Cst[ix]="Scimitar"; Ctp[ix]="OBJECT"; Cry[ix]="nr";
Ctx[ix]="When discarding a defense due to Scimitar, you may instead choose to discard any one card from your hand.";
Cif[ix++]="";
Cux[ix]="RE-157"; Ctt[ix]="Slice"; Cst[ix]="Scimitar"; Ctp[ix]="ATTACK"; Cgd[ix]="A-oXoXooooo"; Cry[ix]="nr";
Ctx[ix]="If successful, this attack does an additional point of damage. This attack cannot be a Power Blow.";
Cif[ix++]="UC2ML";
Cux[ix]="RE-158"; Ctt[ix]="Slice"; Cst[ix]="Scimitar"; Ctp[ix]="ATTACK"; Cgd[ix]="A-oXoooXooo"; Cry[ix]="nr";
Ctx[ix]="If successful, this attack does an additional point of damage. This attack cannot be a Power Blow.";
Cif[ix++]="UC2MR";
Cux[ix]="RE-159"; Ctt[ix]="Flask"; Cst[ix]="Sunda Kastagir"; Ctp[ix]="OBJECT"; Cpl[ix]="R4"; Cry[ix]="nr";
Ctx[ix]="If you play Boom-Boom, your opponent must place a dodge from his hand into his Discard Pile.";
Cif[ix++]="";
Cux[ix]="RE-160"; Ctt[ix]="Master’s Lunge"; Cst[ix]="Sunda Kastagir"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="S-ooooXoooo"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="This attack does 3 damage. This attack cannot be dodged.";
Cif[ix++]="MC";
Cux[ix]="RE-161"; Ctt[ix]="Slash"; Cst[ix]="Sunda Kastagir"; Ctp[ix]="ATTACK"; Cgd[ix]="A-XXXoooooo"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="This attack cannot be a Head Shot.";
Cif[ix++]="Ur";
Cux[ix]="RE-162"; Ctt[ix]="Slash"; Cst[ix]="Sunda Kastagir"; Ctp[ix]="ATTACK"; Cgd[ix]="A-ooooooXXX"; Cpl[ix]="R3"; Cry[ix]="nr";
Cif[ix++]="Lr";
Cux[ix]="RE-163"; Ctt[ix]="Time Has Almost Caught Us"; Cst[ix]="Sunda Kastagir"; Ctp[ix]="SITUATION"; Cpl[ix]="S2"; Cry[ix]="nr";
Ctx[ix]="Do not remove this card from play when First Blood begins. You may discard this card to draw up to your Maximum Ability. You may draw these cards even if the game is in First Blood.";
Cif[ix++]="";
Cux[ix]="RE-164"; Ctt[ix]="Bone Armor"; Cst[ix]="The Kurgan"; Ctp[ix]="OBJECT"; Cpl[ix]="S3"; Cry[ix]="nr";
Ctx[ix]="Damage from each Event played by your opponent is reduced to 1. You may prevent 1 point of damage from each successful non-Basic Attack played against you. You may only have 1 Bone Armor in play.";
Cif[ix++]="";
Cux[ix]="RE-165"; Ctt[ix]="Demolish"; Cst[ix]="The Kurgan"; Ctp[ix]="EDGE"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="Play this card if you make or have made an attack you play this turn a Power Blow. If your opponent plays a dodge against this attack, you may remove any Location from play.";
Cif[ix++]="";
Cux[ix]="RE-166"; Ctt[ix]="Duck"; Cst[ix]="The Kurgan"; Ctp[ix]="DODGE "; Cgd[ix]="D-XXXXXXXXX"; Cpl[ix]="R4"; Cry[ix]="nr";
Ctx[ix]="You may ignore the effects of any Location in play that prevents you from playing this card.";
Cif[ix++]="Fg";
Cux[ix]="RE-167"; Ctt[ix]="Master’s Attack"; Cst[ix]="The Kurgan"; Ctp[ix]="ATTACK"; Cgd[ix]="A-ooooXoooo"; Cpl[ix]="S2"; Cry[ix]="nr";
Ctx[ix]="Your opponent cannot play a block from his hand against this attack.";
Cif[ix++]="MC";
Cux[ix]="RE-168"; Ctt[ix]="The Perfect Warrior"; Cst[ix]="The Kurgan"; Ctp[ix]="SITUATION"; Csp[ix]="Plot"; Cpl[ix]="S3"; Cry[ix]="nr";
Ctx[ix]="If any attacks that you play become successful, you may place them under this card instead of discarding them during your Sweep Phase. During your turn, you may prevent up to 2 damage for each card you discard from under this card.";
Cif[ix++]="";
Cux[ix]="RE-169"; Ctt[ix]="Guardian"; Cst[ix]="The Sorcerer Nakano"; Ctp[ix]="SITUATION"; Cpl[ix]="R6"; Cry[ix]="nr";
Ctx[ix]="For each Guardian you have in play, you may reveal one Hidden Attack during your turn. You cannot have more than two Guardians in play.";
Cif[ix++]="";
Cux[ix]="RE-170"; Ctt[ix]="Illusory Assault"; Cst[ix]="The Sorcerer Nakano"; Ctp[ix]="SITUATION"; Cpl[ix]="R6"; Cry[ix]="nr";
Ctx[ix]="If your opponent looks at or reveals any of your Hidden Attacks, they cannot play a defense from their hand against that attack.";
Cif[ix++]="";
Cux[ix]="RE-171"; Ctt[ix]="Incense of Thought"; Cst[ix]="The Sorcerer Nakano"; Ctp[ix]="OBJECT"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="You may discard an Edge card from your hand for each Incense of Thought you have in play to duplicate the effects of an Edge card your opponent played during his last turn. Treat the effects as if you played that Edge card.";
Cif[ix++]="";
Cux[ix]="RE-172"; Ctt[ix]="Power of Illusion"; Cst[ix]="The Sorcerer Nakano"; Ctp[ix]="EVENT"; Cpl[ix]="R6"; Cry[ix]="nr";
Ctx[ix]="Duration: 6 Play in conjunction with a Hidden Attack. For each Hidden attack you play that becomes successful, you may look at your opponent’s hand and discard two cards. You may play another Special Card this turn. Remove this card from play if you play another Power of Illusion.";
Cif[ix++]="";
Cux[ix]="RE-173"; Ctt[ix]="Toledo Salamanca"; Cst[ix]="Toledo Salamanca"; Ctp[ix]="WEAPON OF CHOICE"; Chd[ix]="1"; Cry[ix]="nr";
Ctx[ix]="If the last defense you play during your Defense Phase is a dodge, your next attack that turn may be played Hidden. If you block a Power Blow or make an attack you play a Power Blow, you must discard 2 defenses from your hand and place them in your discard pile.";
Cif[ix++]="";
Cux[ix]="RE-174"; Ctt[ix]="Cross and Parry"; Cst[ix]="Toledo Salamanca"; Ctp[ix]="BLOCK"; Cgd[ix]="B-oXoXXoooo"; Cry[ix]="nr";
Ctx[ix]="This block does not restrict the areas to which you can attack.";
Cif[ix++]="UC, ML2MC";
Cux[ix]="RE-175"; Ctt[ix]="Cross and Parry"; Cst[ix]="Toledo Salamanca"; Ctp[ix]="BLOCK"; Cgd[ix]="B-oXooXXooo"; Cry[ix]="nr";
Ctx[ix]="This block does not restrict the areas to which you can attack.";
Cif[ix++]="UC, MC2MR";
Cux[ix]="RE-176"; Ctt[ix]="Flashing Blade"; Cst[ix]="Toledo Salamanca"; Ctp[ix]="EVENT"; Cpl[ix]="R3"; Cry[ix]="nr";
Ctx[ix]="Play in conjunction with a Hidden Attack. If your opponent plays a defense against this attack, he must discard a number of dodges from his hand equal to the number of defenses you have in play.";
Cif[ix++]="";
Cux[ix]="RE-177"; Ctt[ix]="Quality Blade"; Cst[ix]="Toledo Salamanca"; Ctp[ix]="OBJECT"; Cry[ix]="nr";
Ctx[ix]="If you discard defenses from your hand due to Toledo Salamanca, you may draw a card for each defense discarded.";
Cif[ix++]="";
Cux[ix]="RE-178"; Ctt[ix]="Reach"; Cst[ix]="Toledo Salamanca"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Ctx[ix]="Play in conjunction with a Back Away. If the Back Away was the last defense you played this turn, you may attack as normal.";
Cif[ix++]="";
Cux[ix]="RE-179"; Ctt[ix]="Strike"; Cst[ix]="Toledo Salamanca"; Ctp[ix]="ATTACK"; Cgd[ix]="A-ooXoooooo"; Cry[ix]="nr";
Ctx[ix]="It this attack is Hidden, it cannot be blocked unless the block is from an Exertion. This attack cannot be a Head Shot.";
Cif[ix++]="UR";
Cux[ix]="RE-180"; Ctt[ix]="Strike"; Cst[ix]="Toledo Salamanca"; Ctp[ix]="ATTACK"; Cgd[ix]="A-Xoooooooo"; Cry[ix]="nr";
Ctx[ix]="If this attack is Hidden, it cannot be dodged unless the dodge is from an Exertion. This attack cannot be a Head Shot.";
Cif[ix++]="UL";
Cux[ix]="RE-181"; Ctt[ix]="Wakisashi"; Cst[ix]="Wakisashi"; Ctp[ix]="WEAPON OF CHOICE"; Chd[ix]="1"; Cry[ix]="nr";
Ctx[ix]="When making an Exertion to search for an attack, you may play non-Ranged Special Attacks from the Exertion. You cannot make an attack you play a Power Blow unless you are using two Wakasashi. You may use Wakasashi with another one-handed Weapon of Choice.";
Cif[ix++]="";
Cux[ix]="RE-182"; Ctt[ix]="Wakisashi"; Cst[ix]="Wakisashi"; Ctp[ix]="WEAPON OF CHOICE"; Chd[ix]="1"; Cry[ix]="nr";
Ctx[ix]="You may attack to any areas you just blocked. You cannot make a block you play a Power Block unless you are using two Wakasashi. You may use Wakasashi with another one-handed Weapon of Choice.";
Cif[ix++]="";
Cux[ix]="RE-183"; Ctt[ix]="Quality Blade"; Cst[ix]="Wakasashi"; Ctp[ix]="OBJECT"; Cry[ix]="nr";
Ctx[ix]="You may discard a non-Ranged Special Attack from your hand to make a block you play a Power Block or to make an attack you play a Power Blow. You may only discard one non-Ranged Special Attack in this manner during your turn.";
Cif[ix++]="";
Cux[ix]="RE-184"; Ctt[ix]="Strike"; Cst[ix]="Wakasashi"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="S-XXoXXoooo"; Cry[ix]="nr";
Ctx[ix]="If this attack is in play at the beginning of your Attack Phase, you may return it to your hand.";
Cif[ix++]="UL2UC, ML2MC";
Cux[ix]="RE-185"; Ctt[ix]="Strike"; Cst[ix]="Wakasashi"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="S-oXXoXXooo"; Cry[ix]="nr";
Ctx[ix]="If this attack is in play at the beginning of your Attack Phase, you may return it to your hand.";
Cif[ix++]="UC2UR, MC2MR";
Cux[ix]="RE-186"; Ctt[ix]="Strike"; Cst[ix]="Wakasashi"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="S-oooXXoXXo"; Cry[ix]="nr";
Ctx[ix]="If this attack is in play at the beginning of your Attack Phase, you may return it to your hand.";
Cif[ix++]="ML2MC, LL2LC";
Cux[ix]="RE-187"; Ctt[ix]="Strike"; Cst[ix]="Wakasashi"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="S-ooooXXoXX"; Cry[ix]="nr";
Ctx[ix]="If this attack is in play at the beginning of your Attack Phase, you may return it to your hand.";
Cif[ix++]="MC2MR, LC2LR";
Cux[ix]="RE-188"; Ctt[ix]="Desperation"; Cst[ix]="Yung Dol Kim"; Ctp[ix]="EVENT"; Cry[ix]="nr";
Ctx[ix]="Draw 3 cards. If any of the 3 cards drawn are attacks, you may draw another card. You may play another Special Card this turn.";
Cif[ix++]="";
Cux[ix]="RE-189"; Ctt[ix]="Rage"; Cst[ix]="Yung Dol Kim"; Ctp[ix]="EDGE"; Cry[ix]="nr";
Ctx[ix]="All Frenzies you have in play are nullified until the end of the turn. You may play an additional attack this turn for each Frenzy you have in play.";
Cif[ix++]="";
Cux[ix]="RE-190"; Ctt[ix]="Surprise Strike"; Cst[ix]="Yung Dol Kim"; Ctp[ix]="EVENT"; Cpl[ix]="S3"; Cry[ix]="nr";
Ctx[ix]="Your opponent can only play one defense next turn.";
Cif[ix++]="";
Cux[ix]="RE-191"; Ctt[ix]="Ramirez"; Cst[ix]="Ramirez"; Ctp[ix]="PERSONA"; Csp[ix]="Premium"; Cry[ix]="nr";
Ctx[ix]="Play this card before the game begins in conjunction with the Ramirez Persona Card. You begin the game at +1 Ability. This card modifies your Persona and may not be removed from play.";
Cif[ix++]="Premium";
Cux[ix]="RE-192"; Ctt[ix]="Ramirez"; Cst[ix]="Ramirez"; Ctp[ix]="PERSONA"; Csp[ix]="MCBC "; Cry[ix]="nr";
Ctx[ix]="Play this card before the game begins in conjunction with the Ramirez Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game.";
Cif[ix++]="MCBC";