var aSubtitle="Highlander CCG 1st Edition"; var aExpansion="The Gathering Set"; var aPrefix="HCCG1"; var aFile="TheGatheringSet"; Cux=new Array(1); Ctt=new Array(1); Cst=new Array(1); Ctp=new Array(1); Csp=new Array(1); Cgd=new Array(1); Cpl=new Array(1); Crs=new Array(1); Cgm=new Array(1); Chd=new Array(1); Cry=new Array(1); Ctx=new Array(1); Cqt=new Array(1); Cer=new Array(1); Cif=new Array(1); var Mx=161; for (var ix=1; ix<=Mx; ix++) { Cux[ix]=""; Ctt[ix]=""; Cst[ix]=""; Ctp[ix]=""; Csp[ix]=""; Cgd[ix]=""; Cpl[ix]=""; Crs[ix]=""; Cgm[ix]=""; Chd[ix]=""; Cry[ix]=""; Ctx[ix]=""; Cqt[ix]=""; Cer[ix]=""; Cif[ix]=""; } var ix=1; Cux[ix]="TG-001"; Ctt[ix]="Alertness"; Cst[ix]="Generic"; Ctp[ix]="EDGE"; Cry[ix]="C"; Ctx[ix]="Play this card in your Defense Phase after your opponent plays an attack that may not be blocked. You may play a block against that attack. Note: Movie Edition Reprint"; Cif[ix++]="Block"; Cux[ix]="TG-002"; Ctt[ix]="Alertness"; Cst[ix]="Generic"; Ctp[ix]="EDGE"; Cry[ix]="C"; Ctx[ix]="Play this card in your Defense Phase after your opponent plays an attack that may not be dodged. You may play a dodge against that attack. Note: Movie Edition Reprint"; Cif[ix++]="Dodge"; Cux[ix]="TG-003"; Ctt[ix]="Alertness"; Cst[ix]="Generic"; Ctp[ix]="EDGE"; Cry[ix]="C"; Ctx[ix]="Play this card in your Defense Phase after your opponent plays a Hidden attack. Reveal the Hidden attack. Note: Movie Edition Reprint"; Cif[ix++]="Hidden"; Cux[ix]="TG-004"; Ctt[ix]="Asgard"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="C"; Ctx[ix]="While Asgard is in play, either player may look at his opponent’s hand at any time."; Cif[ix++]=""; Cux[ix]="TG-005"; Ctt[ix]="Bait and Switch"; Cst[ix]="Generic"; Ctp[ix]="EDGE"; Cry[ix]="C"; Ctx[ix]="Play this card in conjunction with a Defense. That Defense is treated as pulled from an Exertion. This does not count as making an Exertion."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-006"; Ctt[ix]="Brawler"; Cst[ix]="Generic"; Ctp[ix]="EDGE"; Cry[ix]="U"; Ctx[ix]="Play in conjunction with a Dirty Trick. If this attack is successful, it also does 1 point of damage. You may only play one Brawler per turn."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-007"; Ctt[ix]="Breakout"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="U"; Ctx[ix]="Play only if Mental Ward is in play. Remove Mental Ward from play. Each player may search their discard pile and put any one Object of their choice into play."; Cif[ix++]=""; Cux[ix]="TG-008"; Ctt[ix]="Conjure"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="C"; Ctx[ix]="Play this card to look through your Endurance for any Object. Put that Oject directly into play. Reshuffle your Endurance."; Cif[ix++]=""; Cux[ix]="TG-009"; Ctt[ix]="Cover"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="C"; Ctx[ix]="You keep an obstacle between you and your opponent. While this card is in play, your opponent may not play Left Attacks and you may not play Right Attacks. This is a Standing Defense."; Cif[ix++]="Left / Right"; Cux[ix]="TG-010"; Ctt[ix]="Cover"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="C"; Ctx[ix]="You keep an obstacle between you and your opponent. While this card is in play, your opponent may not play Right Attacks and you may not play Left Attacks. This is a Standing Defense."; Cif[ix++]="Right / Left"; Cux[ix]="TG-011"; Ctt[ix]="David Blake"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="R"; Ctx[ix]="You may only play this card if your opponent played an Event that will do damage to you. Your opponent takes damage equal to the damage targeting you caused by that Event. Note: Movie Edition Reprint"; Cif[ix++]=""; Cux[ix]="TG-012"; Ctt[ix]="Desecration"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="U"; Ctx[ix]="Play only if Spiritual Center is in play. Remove Spiritual Center from play and each player loses 2 Ability."; Cif[ix++]=""; Cux[ix]="TG-013"; Ctt[ix]="Destruction"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Csp[ix]="Plot"; Cry[ix]="U"; Ctx[ix]="Tonight You Sleep In Hell! :To play this card, you must have Duel and Defeat in play. Discard all 3 cards. For your opponents’ next 5 turns, they may not play Holy Ground."; Cif[ix++]="Tonight You Sleep in Hell"; Cux[ix]="TG-014"; Ctt[ix]="Detective Walter Bedsoe"; Cst[ix]="Generic"; Ctp[ix]="EDGE"; Cry[ix]="R"; Ctx[ix]="Play in conjunction with a Police that removes a Situation. All Situations of the same title are discarded. This does not affect Situation: Plot cards."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-015"; Ctt[ix]="Dirty Trick"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Csp[ix]="Kick"; Cgd[ix]="A-oooooooXo"; Cry[ix]="C"; Ctx[ix]="This attack cannot be blocked, but can be dodged. If the attack succeeds, it does no damage, but your opponent loses 1 attack that turn and must place the top card of his Endurance in his discard pile. This attack may not be a Power Blow."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="Kick - MC, ME Reprint"; Cux[ix]="TG-016"; Ctt[ix]="Dirty Trick"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Csp[ix]="Pummel"; Cgd[ix]="A-oXooooooo"; Cry[ix]="C"; Ctx[ix]="This attack can not be blocked, but can be dodged. If this attack succeeds, it does no damage, but your opponent must place the top 3 cards of his Endurance in his discard pile. This attack may not be a Power Blow."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="Pummel - UC, ME Reprint"; Cux[ix]="TG-017"; Ctt[ix]="Dirty Trick"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Csp[ix]="Shove"; Cgd[ix]="A-ooooXoooo"; Cry[ix]="C"; Ctx[ix]="This attack cannot be blocked, but can be dodged. If the attack succeeds, your opponent takes no damage, but he is knocked back. He loses all Standing Defenses and may only make Ranged Attacks that turn. This attack may not be a Power Blow."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="Shove - MC, ME Reprint"; Cux[ix]="TG-018"; Ctt[ix]="Discipline"; Cst[ix]="Generic"; Ctp[ix]="EDGE"; Cry[ix]="C"; Ctx[ix]="Play this card at the beginning of your turn. For the remainder of your turn, you may ignore the effects of all Special cards your opponent has in play which prevent you from playing any attacks."; Cif[ix++]="Attack"; Cux[ix]="TG-019"; Ctt[ix]="Discipline"; Cst[ix]="Generic"; Ctp[ix]="EDGE"; Cry[ix]="C"; Ctx[ix]="If your opponent played an Event last turn that prevents you from playing a Special Card or any cards, you may play this card. For the remainder of your turn, you may ignore the effect of that Event."; Cif[ix++]="Special "; Cux[ix]="TG-020"; Ctt[ix]="Do as I Say, Woman!"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="R"; Ctx[ix]="Discard this card to counter any Event your opponent plays that removes any of your cards from the game."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-021"; Ctt[ix]="Factory"; Cst[ix]="Generic"; Ctp[ix]="LOCATION"; Cry[ix]="R"; Ctx[ix]="All players cannot draw during their Draw/Discard Phase. This card is removed from play if any player’s Hand falls below 5 cards. Note: Movie Edition Reprint"; Cif[ix++]=""; Cux[ix]="TG-022"; Ctt[ix]="Focused Block"; Cst[ix]="Generic"; Ctp[ix]="BLOCK"; Cgd[ix]="B-Xoooooooo"; Cry[ix]="C"; Ctx[ix]="This block will block Power Blows without an Exertion."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="UL, ME Reprint"; Cux[ix]="TG-023"; Ctt[ix]="Focused Block"; Cst[ix]="Generic"; Ctp[ix]="BLOCK"; Cgd[ix]="B-oXooooooo"; Cry[ix]="C"; Ctx[ix]="This block will block Power Blows without an Exertion."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="UC, ME Reprint"; Cux[ix]="TG-024"; Ctt[ix]="Head Hunter"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Csp[ix]="Plot"; Cry[ix]="U"; Ctx[ix]="Arrest : To play this card you must have Clues and Research in play. Discard all 3 cards. Your opponent is now considered Disarmed and may not roll to regain his weapon for the next 5 turns."; Cif[ix++]="Arrest"; Cux[ix]="TG-025"; Ctt[ix]="Improvised Weapon"; Cst[ix]="Generic"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="S-ooooXoooo"; Cry[ix]="U"; Cif[ix++]="MC"; Cux[ix]="TG-026"; Ctt[ix]="Jack Donovan"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="R"; Ctx[ix]="You may discard this card from play instead of playing a card on your turn. You do not have to make an Exertion for not playing any cards this turn. Note: Movie Edition Reprint"; Cif[ix++]=""; Cux[ix]="TG-027"; Ctt[ix]="Joy Ride"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Csp[ix]="Plot"; Cry[ix]="U"; Ctx[ix]="Dead End : To play this card you must have Speed and Take the Wheel in play. Discard all 3 cards. Your opponent must discard all defenses from his hand. For each defense he wishes to keep, he may take 1 point of damage instead."; Cif[ix++]="Dead End"; Cux[ix]="TG-028"; Ctt[ix]="Laundry Room"; Cst[ix]="Generic"; Ctp[ix]="LOCATION"; Cry[ix]="R"; Cif[ix++]=""; Cux[ix]="TG-029"; Ctt[ix]="Lean and Mean"; Cst[ix]="Generic"; Ctp[ix]="EDGE"; Cry[ix]="C"; Ctx[ix]="For each Lean and Mean card you have in your deck, your minimum deck size is reduced by one. You may play Lean and Mean during your turn to draw 1 card."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="ME Reprint"; Cux[ix]="TG-030"; Ctt[ix]="Lt. Frank Moran"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="R"; Ctx[ix]="Moran does 1 damage to your opponent for every Plot card in his hand."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]=""; Cux[ix]="TG-031"; Ctt[ix]="Lt. John Stenn"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="R"; Ctx[ix]="Discard this card to counter any Event as it is played. You lose 1 Ability when you discard to use this card."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-032"; Ctt[ix]="Master’s Sanctuary"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="R"; Ctx[ix]="Ignore the effects of any Locations you have in play. Any Locations your opponent has in play still affect you."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-033"; Ctt[ix]="Memories"; Cst[ix]="Generic"; Ctp[ix]="EDGE"; Cry[ix]="C"; Ctx[ix]="Play this card before you make an Exertion. You may take one Edge card from that Exertion and put it in your hand. You may play only one Memories per turn."; Cqt[ix]="«???????»"; Cif[ix++]="Edge"; Cux[ix]="TG-034"; Ctt[ix]="Memories"; Cst[ix]="Generic"; Ctp[ix]="EDGE"; Cry[ix]="C"; Ctx[ix]="Play this card before you make an Exertion. You may take one Special card from that Exertion and put it in your hand. You may play only one Memories per turn."; Cqt[ix]="«???????»"; Cif[ix++]="Special Card"; Cux[ix]="TG-035"; Ctt[ix]="Mental Ward"; Cst[ix]="Generic"; Ctp[ix]="LOCATION"; Cry[ix]="R"; Ctx[ix]="While in the Mental Ward, no Objects may be put into play."; Cif[ix++]=""; Cux[ix]="TG-036"; Ctt[ix]="Mishap"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="U"; Ctx[ix]="You may only play this card during your Defense Phase if your opponent made a Power Blow last turn. You avoid that Power Blow. Your next Attack this turn cannot be blocked. Note: Movie Edition Reprint"; Cif[ix++]=""; Cux[ix]="TG-037"; Ctt[ix]="Narrow Escape"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="U"; Ctx[ix]="Discard a defense and draw up to 4 cards."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="ME Reprint"; Cux[ix]="TG-038"; Ctt[ix]="Nemesis"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="U"; Ctx[ix]="Grounded! : You may play this card if your opponents are Corda and Reno. When this card is played, Corda and Reno must remove all of their Objects from play. Corda and Reno cannot play Objects while this card is in play. You may only have one Nemesis in play."; Cif[ix++]="Grounded (Corda and Reno)"; Cux[ix]="TG-039"; Ctt[ix]="Nemesis"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="U"; Ctx[ix]="Fit Of Depression : You may play this card if your opponent is Iman Fasil. While this card is in play, if Iman Fasil blocks an attack, he cannot attack that turn. You may only have one Nemesis in play."; Cif[ix++]="Fit Of Depression (Iman Fasil"; Cux[ix]="TG-040"; Ctt[ix]="Nemesis"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="U"; Ctx[ix]="Psychosis : You may only play this card if your opponent is General Katana. While this card is in play, General Katana may only make Standard Exertions during his turn. Note: Movie Edition Reprint"; Cif[ix++]="Psychosis (General Katana)"; Cux[ix]="TG-041"; Ctt[ix]="Nemesis"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="U"; Ctx[ix]="Disillusioned : You may play this card if your opponent is Kane. While this card is in play, Kane can no longer use his power. At the beginning of his turn, he must discard the top 2 cards of his Endurance. You may only have one Nemesis in play."; Cif[ix++]="Disillusioned (Kane)"; Cux[ix]="TG-042"; Ctt[ix]="Nemesis"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="U"; Ctx[ix]="Surrender : You may play this card if your opponent is Yung Dol Kim. While this card is in play, Yung Dol Kim cannot play Attacks as Blocks. You may only have one Nemesis in play."; Cqt[ix]="«???????»"; Cif[ix++]="Surrender (Yung Dol Kim)"; Cux[ix]="TG-043"; Ctt[ix]="Pistol"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Cgd[ix]="A-oXooooooo"; Cry[ix]="R"; Ctx[ix]="You may only play this Attack if the last Defense card you played this turn was a Back Away. This Attack does 1 damage. You may play this Attack even if you are Disarmed. Note: Movie Edition Reprint"; Cif[ix++]="UC"; Cux[ix]="TG-044"; Ctt[ix]="Pistol"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Cgd[ix]="A-ooooXoooo"; Cry[ix]="R"; Ctx[ix]="You may only play this Attack if the last Defense card you played this turn was a Back Away. This Attack does 1 damage. You may play this Attack even if you are Disarmed."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="MC, ME Reprint"; Cux[ix]="TG-045"; Ctt[ix]="Pistol"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Cgd[ix]="A-oooooooXo"; Cry[ix]="R"; Ctx[ix]="You may only play this Attack if the last Defense card you played this turn was a Back Away. This Attack does 1 damage. You may play this Attack even if you are Disarmed. Note: Movie Edition Reprint"; Cif[ix++]="LC"; Cux[ix]="TG-046"; Ctt[ix]="Precinct"; Cst[ix]="Generic"; Ctp[ix]="EDGE"; Cry[ix]="C"; Ctx[ix]="Play this card in conjunction with a Police that removes a Situation. You may remove an additional Situation for each Precinct you play in conjunction with the Police. If Police is countered, so is Precinct."; Cif[ix++]=""; Cux[ix]="TG-047"; Ctt[ix]="Riposte"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Cgd[ix]="A-Xoooooooo"; Cry[ix]="C"; Ctx[ix]="If the last Defense you played this turn was a successful Block, this Attack may be Hidden. Note: Movie Edition Reprint"; Cif[ix++]="UL"; Cux[ix]="TG-048"; Ctt[ix]="Riposte"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Cgd[ix]="A-oXooooooo"; Cry[ix]="C"; Ctx[ix]="If the last Defense you played this turn was a successful Block, this Attack may be Hidden. Note: Movie Edition Reprint"; Cif[ix++]="UC"; Cux[ix]="TG-049"; Ctt[ix]="Riposte"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Cgd[ix]="A-ooXoooooo"; Cry[ix]="C"; Ctx[ix]="If the last Defense you played this turn was a successful Block, this Attack may be Hidden. Note: Movie Edition Reprint"; Cif[ix++]="UR"; Cux[ix]="TG-050"; Ctt[ix]="Riposte"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Cgd[ix]="A-oooXooooo"; Cry[ix]="C"; Ctx[ix]="If the last Defense you played this turn was a successful Block, this Attack may be Hidden."; Cif[ix++]="ML"; Cux[ix]="TG-051"; Ctt[ix]="Riposte"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Cgd[ix]="A-oooooXooo"; Cry[ix]="C"; Ctx[ix]="If the last Defense you played this turn was a successful Block, this Attack may be Hidden."; Cif[ix++]="MR"; Cux[ix]="TG-052"; Ctt[ix]="Riposte"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Cgd[ix]="A-ooooooXoo"; Cry[ix]="C"; Ctx[ix]="If the last Defense you played this turn was a successful Block, this Attack may be Hidden."; Cif[ix++]="LL"; Cux[ix]="TG-053"; Ctt[ix]="Riposte"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Cgd[ix]="A-oooooooXo"; Cry[ix]="C"; Ctx[ix]="If the last Defense you played this turn was a successful Block, this Attack may be Hidden."; Cif[ix++]="LC"; Cux[ix]="TG-054"; Ctt[ix]="Riposte"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Cgd[ix]="A-ooooooooX"; Cry[ix]="C"; Ctx[ix]="If the last Defense you played this turn was a successful Block, this Attack may be Hidden."; Cif[ix++]="LR"; Cux[ix]="TG-055"; Ctt[ix]="Security Guard"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="C"; Ctx[ix]="Play on any Object in play. If your opponent removes the Object from play, discard one Security Guard assigned to that Situation instead. If the Object leaves play, so do all Security Guards assigned to it."; Cif[ix++]="Object"; Cux[ix]="TG-056"; Ctt[ix]="Security Guard"; Cst[ix]="Generic"; Ctp[ix]="SITUATION"; Cry[ix]="C"; Ctx[ix]="Play on any Situation in play. If your opponent removes the Situation from play, discard one Security Guard assigned to that Situation instead. If the Situation leaves play, so do all Security Guards assigned to it."; Cif[ix++]="Situation"; Cux[ix]="TG-057"; Ctt[ix]="Sheathe Weapon"; Cst[ix]="Generic"; Ctp[ix]="EDGE"; Cry[ix]="C"; Ctx[ix]="Play in conjunction with Discard Weapon. Discard Weapon remains in play as an Object. You are still considered Disarmed, but you may remove Discard Weapon from play at any time to regain your weapon."; Cif[ix++]=""; Cux[ix]="TG-058"; Ctt[ix]="Slash"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Cgd[ix]="A-XXXoooooo"; Cry[ix]="C"; Ctx[ix]="Your opponent may only play one defense against this Attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. This Slash does 2 damage."; Cif[ix++]="Ur"; Cux[ix]="TG-059"; Ctt[ix]="Slash"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Cgd[ix]="A-XooXooXoo"; Cry[ix]="C"; Ctx[ix]="Your opponent may only play one defense against this Attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. This Slash does 1 damage."; Cif[ix++]="Lc"; Cux[ix]="TG-060"; Ctt[ix]="Slash"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Cgd[ix]="A-ooXooXooX"; Cry[ix]="C"; Ctx[ix]="Your opponent may only play one defense against this Attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. This Slash does 1 damage."; Cif[ix++]="Rc"; Cux[ix]="TG-061"; Ctt[ix]="Slash"; Cst[ix]="Generic"; Ctp[ix]="ATTACK"; Cgd[ix]="A-ooooooXXX"; Cry[ix]="C"; Ctx[ix]="Your opponent may only play one defense against this Attack. The defense played must block or avoid all areas attacked. This attack cannot be a Power Blow. This Slash does 1 damage."; Cif[ix++]="Lr"; Cux[ix]="TG-062"; Ctt[ix]="Snake Bar"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="U"; Ctx[ix]="If your opponent attacked you and you did not play a dodge this turn, your opponent’s first defense played next turn may not be a dodge."; Cif[ix++]=""; Cux[ix]="TG-063"; Ctt[ix]="Spiritual Center"; Cst[ix]="Generic"; Ctp[ix]="LOCATION"; Cry[ix]="R"; Ctx[ix]="While in the Spiritual Center, no Events that do damage may be played."; Cif[ix++]=""; Cux[ix]="TG-064"; Ctt[ix]="Steamed"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="U"; Ctx[ix]="Play only if Laundry Room is in play. Remove Laundry Room from play and all Basic Attacks you play this turn may be Hidden."; Cif[ix++]=""; Cux[ix]="TG-065"; Ctt[ix]="Thief"; Cst[ix]="Generic"; Ctp[ix]="EVENT"; Cry[ix]="C"; Ctx[ix]="All Objects are removed from play. You lose 1 Ability for each Object removed from play. Note: Movie Edition Reprint"; Cif[ix++]=""; Cux[ix]="TG-066"; Ctt[ix]="Trench Coat"; Cst[ix]="Generic"; Ctp[ix]="OBJECT"; Cry[ix]="C"; Ctx[ix]="While this card is in play, all Pedestrians, Bystanders, and Reporters are discarded and no Pedestrians, Bystanders, or Reporters can be played."; Cif[ix++]=""; Cux[ix]="TG-067"; Ctt[ix]="Weapon Bind"; Cst[ix]="Generic"; Ctp[ix]="EDGE"; Cry[ix]="U"; Ctx[ix]="Play in conjunction with a Block. If this Block is successful, you may not attack this turn, and your opponent may not attack next turn. Note: Movie Edition Reprint"; Cif[ix++]=""; Cux[ix]="TG-068"; Ctt[ix]="Clan Priest"; Cst[ix]="Clan MacLeod"; Ctp[ix]="EVENT"; Cpl[ix]="S4"; Cry[ix]="R"; Ctx[ix]="You may play this card if you are using a MacLeod Persona and if your opponent played any Events during his last turn that may do damage to you. All damage is prevented and you gain Ability equal to the damage. This will not raise your Ability above your maximum."; Cif[ix++]=""; Cux[ix]="TG-069"; Ctt[ix]="MacLeod Bagpipes"; Cst[ix]="Clan MacLeod"; Ctp[ix]="OBJECT"; Cpl[ix]="S"; Cry[ix]="R"; Ctx[ix]="You may play this card if you are using a MacLeod Persona. While this card is in play, each player using a Macleod Persona may make an additional attack during their turn."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-070"; Ctt[ix]="Remembrance"; Cst[ix]="Clan MacLeod"; Ctp[ix]="SITUATION"; Cpl[ix]="S"; Cry[ix]="R"; Ctx[ix]="You may play this card if you are using a MacLeod Persona. While this card is in play, at the beginning of your turn you may discard an Ally from your hand to make one Exertion during your turn a 0-card Exertion."; Cif[ix++]=""; Cux[ix]="TG-071"; Ctt[ix]="Master’s Disarm"; Cst[ix]="Connor MacLeod"; Ctp[ix]="EVENT"; Cpl[ix]="R"; Cry[ix]="R"; Ctx[ix]="You may only play this card if you are completely Disarmed and your opponent played at least 1 non-Ranged Attack last turn. Play this card in your Defense Phase. Your opponent is Disarmed. You are rearmed. Your Defense Phase ends. Your opponent may roll to recover your lost weapon, unless it was broken. Note: Movie Edtion Reprint"; Cif[ix++]=""; Cux[ix]="TG-072"; Ctt[ix]="Solitude"; Cst[ix]="Connor MacLeod"; Ctp[ix]="SITUATION"; Cpl[ix]="R"; Cry[ix]="R"; Ctx[ix]="While this card is in play, at the beginning of your turn you may draw 1 card for every Situation: Ally you have in play."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-073"; Ctt[ix]="Spirit of the Stag"; Cst[ix]="Connor MacLeod"; Ctp[ix]="SITUATION"; Cpl[ix]="R"; Cry[ix]="R"; Ctx[ix]="You feel the spirit of the stag! While this card is in play, you may draw 3 additional cards when making an Exertion. You may choose to draw these cards after making the Exertion."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-074"; Ctt[ix]="Corda and Reno"; Cst[ix]="Corda and Reno"; Ctp[ix]="PERSONA"; Cry[ix]="R"; Ctx[ix]="You may make a 3 card Exertion to ignore the effects of a Pedestrian/Bystander Event played by your opponent or remove a Pedestrian/Bystander situation from play. You may have up to 4 Master cards."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-075"; Ctt[ix]="Back Away"; Cst[ix]="Corda and Reno"; Ctp[ix]="DODGE"; Cgd[ix]="D-XXXXXXXXX"; Cry[ix]="C"; Ctx[ix]="This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn."; Cif[ix++]="Fg"; Cux[ix]="TG-076"; Ctt[ix]="Casual Killer"; Cst[ix]="Corda and Reno"; Ctp[ix]="SITUATION"; Cpl[ix]="R3"; Cry[ix]="R"; Ctx[ix]="Discard this card to counter any Police, Bystander, Pedestrian, or Reporter as it is played."; Cif[ix++]=""; Cux[ix]="TG-077"; Ctt[ix]="Death From Above"; Cst[ix]="Corda and Reno"; Ctp[ix]="EDGE"; Cpl[ix]="R"; Cry[ix]="R"; Ctx[ix]="You may only play this card if you have Flying Machine in play. Your next attack this turn may be Hidden."; Cif[ix++]=""; Cux[ix]="TG-078"; Ctt[ix]="Flying Machine"; Cst[ix]="Corda and Reno"; Ctp[ix]="OBJECT"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="While this card is in play, you may make an Exertion to do 1 point of damage to your opponent. Your opponent may make an Exertion to prevent this damage. If Hoverboard leaves play, you lose 1 Ability. You may only have one Flying Machine in play."; Cif[ix++]="Hover Board"; Cux[ix]="TG-079"; Ctt[ix]="Flying Machine"; Cst[ix]="Corda and Reno"; Ctp[ix]="OBJECT"; Cpl[ix]="S2"; Cry[ix]="R"; Ctx[ix]="Wings: While this card is in play, your opponent must make an Exertion to play a non-Ranged Attack during his turn. If Flying Machine: Wings leaves play, you lose 1 Ability. You may only have 1 Flying Machine in play."; Cif[ix++]="Wings"; Cux[ix]="TG-080"; Ctt[ix]="Grapple"; Cst[ix]="Corda and Reno"; Ctp[ix]="SITUATION"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="While this card is in play, each player must make an Exertion to play any attacks during their turn. You lose 1 Ability if Grapple leaves play."; Cif[ix++]=""; Cux[ix]="TG-081"; Ctt[ix]="Maniacal Laugh"; Cst[ix]="Corda and Reno"; Ctp[ix]="EVENT"; Cpl[ix]="R"; Cry[ix]="R"; Ctx[ix]="Your laugh unsettles your opponent. Your opponent may not attack next turn unless that attack comes from an Exertion."; Cqt[ix]="«???????»"; Cif[ix++]="May not"; Cux[ix]="TG-082"; Ctt[ix]="Maniacal Laugh"; Cst[ix]="Corda and Reno"; Ctp[ix]="EVENT"; Cpl[ix]="R"; Cry[ix]="R"; Ctx[ix]="Your laugh has infuriated and annoyed your opponent. Your opponent must attack next turn. If he does not, he must discard a defense."; Cif[ix++]="Must"; Cux[ix]="TG-083"; Ctt[ix]="Power Blow"; Cst[ix]="Corda and Reno"; Ctp[ix]="EVENT"; Cry[ix]="C"; Ctx[ix]="Play this card in conjunction with an attack. You do not need to make an Exertion to make this Attack a Power Blow."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-084"; Ctt[ix]="The Equalizer"; Cst[ix]="Corda and Reno"; Ctp[ix]="OBJECT"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="Discard this card immediately after playing a Basic Attack to make the Basic Attack a Ranged Attack. This Special Attack does 2 damage. You may only have 1 The Equalizer in play."; Cif[ix++]=""; Cux[ix]="TG-085"; Ctt[ix]="General Katana"; Cst[ix]="General Katana"; Ctp[ix]="PERSONA"; Cry[ix]="R"; Ctx[ix]="If you do not play a Special card, any time during your turn you may make an Exertion to remove a Situation. You may include up to 5 Master cards."; Cqt[ix]="«Caught deep within the political maneuvering of others as well as his own machinations, the sinister General Katana strives to destroy his arch enemies, Juan Sanchez Villa Lobos Ramirez and Connor MacLeod. Though willing to use those under his command to achieve his ends, Katana seems to take delight in dealing personally with those who oppose him. The homicidal General has found few boundaries in his efforts to put an end to the Immortal existence of Juan Ramirez and Connor MacLeod.»
«Peace is highly overrated.» - General Katana"; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="ME Reprint"; Cux[ix]="TG-086"; Ctt[ix]="Combination"; Cst[ix]="General Katana"; Ctp[ix]="EVENT"; Cry[ix]="U"; Ctx[ix]="You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="ME Reprint"; Cux[ix]="TG-087"; Ctt[ix]="Do It Yourself"; Cst[ix]="General Katana"; Ctp[ix]="EVENT"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="Use this card on your turn after your opponent plays an Event that will do damage to you. You take no damage from that Event; your opponent takes the damage from that Event instead."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="ME Reprint"; Cux[ix]="TG-088"; Ctt[ix]="Dodge"; Cst[ix]="General Katana"; Ctp[ix]="DODGE"; Cgd[ix]="D-XXXXXXXXX"; Cry[ix]="U"; Ctx[ix]="You nimbly avoid your opponent. You lose your next attack this turn."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="Fg, ME Reprint"; Cux[ix]="TG-089"; Ctt[ix]="Extra Shot"; Cst[ix]="General Katana"; Ctp[ix]="EVENT"; Cry[ix]="U"; Ctx[ix]="You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="ME Reprint"; Cux[ix]="TG-090"; Ctt[ix]="Intimidate"; Cst[ix]="General Katana"; Ctp[ix]="EVENT"; Cpl[ix]="R"; Cry[ix]="R"; Ctx[ix]="Your opponent may not play an attack next turn unless that attack comes from an Exertion."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="ME Reprint"; Cux[ix]="TG-091"; Ctt[ix]="Master’s Block"; Cst[ix]="General Katana"; Ctp[ix]="BLOCK"; Cgd[ix]="B-XXXXXXXXX"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="After playing this block you may still attack normally to any area."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="Fg, ME Reprint"; Cux[ix]="TG-092"; Ctt[ix]="Power Blow"; Cst[ix]="General Katana"; Ctp[ix]="EVENT"; Cry[ix]="U"; Ctx[ix]="Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="ME Reprint"; Cux[ix]="TG-093"; Ctt[ix]="Run-Away Train"; Cst[ix]="General Katana"; Ctp[ix]="EVENT"; Cpl[ix]="R"; Cry[ix]="R"; Ctx[ix]="Remove all Pedestrians and Bystanders from play. Your opponent must also discard all Pedestrians and Bystanders from his hand."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="ME Reprint"; Cux[ix]="TG-094"; Ctt[ix]="Taunt"; Cst[ix]="General Katana"; Ctp[ix]="EVENT"; Cpl[ix]="R"; Cry[ix]="R"; Ctx[ix]="Your opponent may not play a defense next turn unless that defense comes from an Exertion."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="ME Reprint"; Cux[ix]="TG-095"; Ctt[ix]="Toadies"; Cst[ix]="General Katana"; Ctp[ix]="EVENT"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="Do 3 damage to your opponent. Your opponent may make an Exertion next turn. For each defense found in the Exertion, your opponent may prevent 1 damage from the Toadies."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="ME Reprint"; Cux[ix]="TG-096"; Ctt[ix]="Trip"; Cst[ix]="General Katana"; Ctp[ix]="EVENT"; Cry[ix]="U"; Ctx[ix]="You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="ME Reprint"; Cux[ix]="TG-097"; Ctt[ix]="Iman Fasil"; Cst[ix]="Iman Fasil"; Ctp[ix]="PERSONA"; Cry[ix]="R"; Ctx[ix]="If you successfully block an attack, your next attack that turn may be Hidden. You may use up to 5 Master cards."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-098"; Ctt[ix]="Back Away"; Cst[ix]="Iman Fasil"; Ctp[ix]="DODGE"; Cgd[ix]="D-XXXXXXXXX"; Cry[ix]="U"; Ctx[ix]="This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn."; Cif[ix++]="Fg"; Cux[ix]="TG-099"; Ctt[ix]="Backflip"; Cst[ix]="Iman Fasil"; Ctp[ix]="DODGE"; Cgd[ix]="D-XXXXXXXXX"; Cpl[ix]="R4"; Cry[ix]="R"; Ctx[ix]="Your next attack this turn may not be blocked."; Cif[ix++]="Fg"; Cux[ix]="TG-100"; Ctt[ix]="Continuity"; Cst[ix]="Iman Fasil"; Ctp[ix]="SITUATION"; Cry[ix]="U"; Ctx[ix]="Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense."; Cif[ix++]=""; Cux[ix]="TG-101"; Ctt[ix]="Duck"; Cst[ix]="Iman Fasil"; Ctp[ix]="DODGE"; Cgd[ix]="D-XXXXXXooo"; Cry[ix]="U"; Ctx[ix]="Your next attack this turn cannot be an Upper attack. Your next attack this turn may be Hidden."; Cif[ix++]="UMr"; Cux[ix]="TG-102"; Ctt[ix]="Fleche"; Cst[ix]="Iman Fasil"; Ctp[ix]="EDGE"; Cry[ix]="R"; Ctx[ix]="Play this card in conjunction with a dodge. If the dodge was the last defense you played this turn, you may attack normally this turn."; Cif[ix++]=""; Cux[ix]="TG-103"; Ctt[ix]="Left Side Step"; Cst[ix]="Iman Fasil"; Ctp[ix]="DODGE"; Cgd[ix]="D-XXoXXoXXo"; Cry[ix]="U"; Ctx[ix]="You step to the left, narrowly avoiding your opponent’s blade. Your next attack this turn must be to the left side."; Cif[ix++]="LMc"; Cux[ix]="TG-104"; Ctt[ix]="Master’s Disarm"; Cst[ix]="Iman Fasil"; Ctp[ix]="EVENT"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="Play in place of a non-Ranged Attack. You have a 2 in 6 chance of Disarming your opponent. You may play any number of Disarm cards in conjunction with Master’s Disarm. Each Disarm increases your chance by a further 1 in 6."; Cif[ix++]=""; Cux[ix]="TG-105"; Ctt[ix]="Master’s Lunge"; Cst[ix]="Iman Fasil"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="S-ooooXoooo"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="This attack cannot be dodged. This attack cannot be a Power Blow. This attack does 3 damage."; Cif[ix++]="MC"; Cux[ix]="TG-106"; Ctt[ix]="Power Blow"; Cst[ix]="Iman Fasil"; Ctp[ix]="EVENT"; Cry[ix]="R"; Ctx[ix]="Play this card in conjunction with an attack. You do not need to make an Exertion to make this Attack a Power Blow."; Cif[ix++]=""; Cux[ix]="TG-107"; Ctt[ix]="Ride Side Step"; Cst[ix]="Iman Fasil"; Ctp[ix]="DODGE"; Cgd[ix]="D-oXXoXXoXX"; Cry[ix]="U"; Ctx[ix]="You step to the right, narrowly avoiding your opponent’s blade. Your next attack must be to the right side."; Cif[ix++]="Cc, Rc"; Cux[ix]="TG-108"; Ctt[ix]="Stalk"; Cst[ix]="Iman Fasil"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="S-ooooXoooo"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="This attack cannot be dodged. If there is a Location in play, then Stalk may not be blocked or dodged. This attack may not be a Power Blow. This attack does 2 damage."; Cif[ix++]="MC"; Cux[ix]="TG-109"; Ctt[ix]="Kane"; Cst[ix]="Kane"; Ctp[ix]="PERSONA"; Cry[ix]="R"; Ctx[ix]="At the beginning of your turn, you may look at the top card of your opponent’s Endurance. You may use that card this turn if you discard the top card of your Endurance in conjunction with using that card. You may include up to 5 Master cards."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-110"; Ctt[ix]="Back Away"; Cst[ix]="Kane"; Ctp[ix]="DODGE"; Cgd[ix]="D-XXXXXXXXX"; Cry[ix]="U"; Ctx[ix]="This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn."; Cif[ix++]="Fg"; Cux[ix]="TG-111"; Ctt[ix]="Diviniation"; Cst[ix]="Kane"; Ctp[ix]="EVENT"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="Play before making an Exertion. You may take any one card from that Exertion and put it into your hand."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-112"; Ctt[ix]="Ephemeral Wound"; Cst[ix]="Kane"; Ctp[ix]="EVENT"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="An illusionary wound confuses your opponent. Play this card during your Defense Phase to avoid all damage from an attack. Your next attack may be Hidden."; Cif[ix++]=""; Cux[ix]="TG-113"; Ctt[ix]="Fury"; Cst[ix]="Kane"; Ctp[ix]="EVENT"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="During your Attack Phase, you may play up to 10 basic attacks from your hand. Dodges will not avoid consecutive attacks from Fury. You lose 1 Ability."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-114"; Ctt[ix]="Open Mind"; Cst[ix]="Kane"; Ctp[ix]="EVENT"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="You know how your opponent thinks. Your opponent must discard all Persona-specific cards from his hand."; Cif[ix++]=""; Cux[ix]="TG-115"; Ctt[ix]="Power Blow"; Cst[ix]="Kane"; Ctp[ix]="EVENT"; Cry[ix]="U"; Ctx[ix]="Play this card in conjunction with an attack. You do not need to make an Exertion to make this Attack a Power Blow."; Cif[ix++]=""; Cux[ix]="TG-116"; Ctt[ix]="Shapeshift"; Cst[ix]="Kane"; Ctp[ix]="EVENT"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="Exchange any Situation you have in play with one your opponent has in play. If either Situation leaves play, return it to it’s original owner’s discard pile."; Cif[ix++]=""; Cux[ix]="TG-117"; Ctt[ix]="Taunt"; Cst[ix]="Kane"; Ctp[ix]="EVENT"; Cpl[ix]="R"; Cry[ix]="R"; Ctx[ix]="Your opponent must discard a defense next turn for each defense he plays."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-118"; Ctt[ix]="Teleport"; Cst[ix]="Kane"; Ctp[ix]="SITUATION"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="Discard Teleport to counter a Location as it is played."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-119"; Ctt[ix]="Trip"; Cst[ix]="Kane"; Ctp[ix]="EVENT"; Cry[ix]="U"; Ctx[ix]="You force your opponent onto rough ground, tripping him. Your next attack this turn may be Hidden. Your opponent loses all Standing Defenses."; Cif[ix++]=""; Cux[ix]="TG-120"; Ctt[ix]="Armor"; Cst[ix]="Khabul Khan"; Ctp[ix]="OBJECT"; Cpl[ix]="R3"; Cry[ix]="R"; Ctx[ix]="Breastplate: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Breastplate covers Middle Left, Middle Center, and Middle Right grids. You may only have 1 Armor: Breastplate in play."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="Breastplate, ME Reprint"; Cux[ix]="TG-121"; Ctt[ix]="Armor"; Cst[ix]="Khabul Khan"; Ctp[ix]="OBJECT"; Cpl[ix]="R3"; Cry[ix]="R"; Ctx[ix]="Greaves: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Greaves covers Lower Left, Lower Center, and Lower Right grids. You may only have 1 Armor: Greaves in play."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="Greaves, ME Reprint"; Cux[ix]="TG-122"; Ctt[ix]="Armor"; Cst[ix]="Khabul Khan"; Ctp[ix]="OBJECT"; Cpl[ix]="R3"; Cry[ix]="R"; Ctx[ix]="Helmet: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Helmet covers Upper Left, Upper Center, and Upper Right grids. You may only have 1 Armor: Helmet in play."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="Helmet, ME Reprint"; Cux[ix]="TG-123"; Ctt[ix]="Armorer"; Cst[ix]="Khabul Khan"; Ctp[ix]="EDGE"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="Play in conjunction with an Object. You may play another Object this turn."; Cif[ix++]=""; Cux[ix]="TG-124"; Ctt[ix]="Forged Armor"; Cst[ix]="Khabul Khan"; Ctp[ix]="OBJECT"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="While this card is in play, for each Armor you have in play you may prevent 1 damage from Events. You may only have 1 Forged Armor in play."; Cif[ix++]=""; Cux[ix]="TG-125"; Ctt[ix]="Plunder"; Cst[ix]="Khabul Khan"; Ctp[ix]="SITUATION"; Cpl[ix]="R3"; Cry[ix]="R"; Ctx[ix]="While this card is in play, your successful attacks do an additional point of damage for every 2 Objects you have in play."; Cif[ix++]=""; Cux[ix]="TG-126"; Ctt[ix]="Blood Brothers"; Cst[ix]="Sunda Kastagir"; Ctp[ix]="EDGE"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="Play in conjunction with Boom Boom to do an additional point of Ability Loss. You may play only one Blood Brothers per turn."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-127"; Ctt[ix]="Master’s Guard"; Cst[ix]="Sunda Kastagir"; Ctp[ix]="BLOCK"; Cgd[ix]="B-oooXXXXXX"; Cpl[ix]="R3"; Cry[ix]="R"; Ctx[ix]="You may still attack normally to any areas you block with this defense. You may keep this card up and use it again until you play a new defense. This is a Standing Defense."; Cif[ix++]="MLr"; Cux[ix]="TG-128"; Ctt[ix]="Bloodlust"; Cst[ix]="The Kurgan"; Ctp[ix]="EVENT"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="Play in place of a Basic Attack. Make a 15-card Exertion. You may play up to 15 non-Special Attacks from the Exertion and your Hand. All Attacks that do damage played due to Bloodlust do 1 damage. No Attacks played due to Bloodlust can be a Power Blow. A Dodge cannot avoid multiple Attacks from a Bloodlust. You lose 4 Ability. "; Cer[ix]="Movie Edition Reprint"; Cif[ix++]="ME Reprint"; Cux[ix]="TG-129"; Ctt[ix]="Master of the Hunt"; Cst[ix]="The Kurgan"; Ctp[ix]="SITUATION"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="You know all your opponent’s tricks. While this card is in play, you may play an additional attack for every Persona-specific card your opponent played during his last turn."; Cif[ix++]=""; Cux[ix]="TG-130"; Ctt[ix]="Master’s Head Shot"; Cst[ix]="The Kurgan"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="S-XXXoooooo"; Cpl[ix]="R3"; Cry[ix]="R"; Ctx[ix]="If you do not play a Special card this turn, this attack is considered a Head Shot. You may play this card even if the last defense you played this turn was Back Away. This is a Power Blow."; Cqt[ix]="«???????»"; Cif[ix++]="Ur"; Cux[ix]="TG-131"; Ctt[ix]="Skull Helmet"; Cst[ix]="The Kurgan"; Ctp[ix]="OBJECT"; Cpl[ix]="S2"; Cry[ix]="R"; Ctx[ix]="You may only play this card if you are the Kurgan. While this card is in play, your opponent must discard an attack for each attack he plays."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-132"; Ctt[ix]="Master’s Disarm"; Cst[ix]="The Sorcerer Nakano"; Ctp[ix]="EVENT"; Cpl[ix]="R"; Cry[ix]="R"; Ctx[ix]="You may only play this card if you are completely Disarmed and your opponent played at least 1 non-Ranged Attack last turn. Play this card in your Defense Phase. Your opponent is Disarmed. You are rearmed. Your Defense Phase ends. Your opponent may roll to recover your lost weapon, unless it was broken."; Cer[ix]="Movie Edition Reprint"; Cif[ix++]=""; Cux[ix]="TG-133"; Ctt[ix]="Weapon’s Training"; Cst[ix]="The Sorcerer Nakano"; Ctp[ix]="SITUATION"; Cpl[ix]="R4"; Cry[ix]="R"; Ctx[ix]="Your training of others has improved your fighting prowess. While this card is in play, you may play an additional Basic Attack each turn for each Master card in play."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-134"; Ctt[ix]="You’ve Already Lost"; Cst[ix]="The Sorcerer Nakano"; Ctp[ix]="EDGE"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="Play in conjunction with a Master’s Disarm. If the next attack you play is an upper attack, it is considered a Head Shot."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-135"; Ctt[ix]="Yung Dol Kim"; Cst[ix]="Yung Dol Kim"; Ctp[ix]="PERSONA"; Cry[ix]="R"; Ctx[ix]="You may play Attacks as Blocks. Once during your turn while you have Extra Weapon in play, you may discard the top two cards from your Endurance to play an additional Attack or make a Block you play a Power Block without an Exertion. You may include up to five Master cards."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-136"; Ctt[ix]="Back Away"; Cst[ix]="Yung Dol Kim"; Ctp[ix]="DODGE"; Cgd[ix]="D-XXXXXXXXX"; Cry[ix]="U"; Ctx[ix]="This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn."; Cif[ix++]="Fg"; Cux[ix]="TG-137"; Ctt[ix]="Continuity"; Cst[ix]="Yung Dol Kim"; Ctp[ix]="SITUATION"; Cry[ix]="U"; Ctx[ix]="Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense."; Cif[ix++]=""; Cux[ix]="TG-138"; Ctt[ix]="Cutting Room Floor"; Cst[ix]="Yung Dol Kim"; Ctp[ix]="EVENT"; Cpl[ix]="R2"; Cry[ix]="R"; Ctx[ix]="Play in conjunction with a Basic Attack. If the attack is successful, your opponent must discard his entire hand."; Cif[ix++]=""; Cux[ix]="TG-139"; Ctt[ix]="Frenzy"; Cst[ix]="Yung Dol Kim"; Ctp[ix]="SITUATION"; Cpl[ix]="R4"; Cry[ix]="R"; Ctx[ix]="For each Freny you have in play, you may play an additional Basic Attack each turn."; Cif[ix++]=""; Cux[ix]="TG-140"; Ctt[ix]="Master’s Attack"; Cst[ix]="Yung Dol Kim"; Ctp[ix]="SPECIAL ATTACK"; Cgd[ix]="S-XXXXXXXXX"; Cpl[ix]="R4"; Cry[ix]="R"; Ctx[ix]="This attack does 2 damage. This attack may not be a Power Blow."; Cif[ix++]="Fg"; Cux[ix]="TG-141"; Ctt[ix]="Power Blow"; Cst[ix]="Yung Dol Kim"; Ctp[ix]="EVENT"; Cry[ix]="U"; Ctx[ix]="Play this card in conjunction with an attack. You do not need to make an Exertion to make this Attack a Power Blow."; Cif[ix++]=""; Cux[ix]="TG-142"; Ctt[ix]="Run Away"; Cst[ix]="Yung Dol Kim"; Ctp[ix]="SITUATION"; Cpl[ix]="R3"; Cry[ix]="R"; Ctx[ix]="Those who fight an run away live to fight another day. You run away from your opponent’s attack. Discard this card during your turn to prevent all damage done to you from one card."; Cif[ix++]=""; Cux[ix]="TG-143"; Ctt[ix]="Trip"; Cst[ix]="Yung Dol Kim"; Ctp[ix]="EVENT"; Cry[ix]="U"; Ctx[ix]="You force your opponent onto rough ground, tripping him. Your next attack this turn may not be dodged. Your opponent loses all Standing Defenses. "; Cif[ix++]=""; Cux[ix]="TG-144"; Ctt[ix]="Master’s Prize"; Cst[ix]="Generic"; Cry[ix]="G"; Ctx[ix]="Play this card before the game begins. This card allows you to increase the restriction number on one card normally restricted to 6. This card is now restricted to 7. You must announce which card you have increased to 7 before play begins."; Cqt[ix]="«A couple of Midieval song riders come up with the idea of chivalry one rainy day...» - Methos"; Cer[ix]="Misprint : Master’s Prize Front / Yung Dol Kim MCBC Back +Yung Dol Kim MCBC Front / Master’s Prize Back
Misprint : Master’s Prize Front / Iman Fasil MCBC Back + Iman Fasil MCBC Front / Master’s Prize Back"; Cif[ix++]="Misprint"; Cux[ix]="TG-145"; Ctt[ix]="Inner Strength"; Cst[ix]="Methos"; Ctp[ix]="EDGE"; Cpl[ix]="S"; Cry[ix]="G"; Ctx[ix]="When making any Exertions discarded cards may come from your hand instead of your Endurance. You must have enough cards in hand to fullfill the Exertion or you may not Exert. Treat cards played from these Exertions normally."; Cer[ix]="Misprint: Methos InnerStrength Font / Kane Premium Back + Kane Premium Front / Highlander Back
Misprint: Methos InnerStrength Font / Corda & Reno Premium Back + Kane Premium Front / Highlander Back"; Cif[ix++]="Misprint"; Cux[ix]="TG-146"; Ctt[ix]="Experience Counts"; Cst[ix]="Ramirez"; Ctp[ix]="SITUATION"; Cpl[ix]="G4"; Cry[ix]="G"; Ctx[ix]="While this card is in play, if the last successful defense you play during your turn was a block, then your opponent cannot attack to the areas that the block covers during his next turn."; Cif[ix++]=""; Cux[ix]="TG-147"; Ctt[ix]="Master’s Advantage"; Cst[ix]="Ramirez"; Ctp[ix]="SITUATION"; Cpl[ix]="G2"; Cry[ix]="G"; Ctx[ix]="While this card is in play, all Text on your opponent’s Persona Power is nullified. If their Persona Power allows them additional cards in their deck, they may not play these cards. Your opponent may still play Master and Persona Specific cards."; Cqt[ix]="«???????»"; Cif[ix++]=""; Cux[ix]="TG-148"; Ctt[ix]="Connor MacLeod"; Cst[ix]="Connor MacLeod"; Ctp[ix]="PERSONA"; Csp[ix]="MCBC"; Cry[ix]="G"; Ctx[ix]="Play this card before the game begins in conjunction with the Connor MacLeod Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game."; Cqt[ix]="«Connor MacLeod was born in 1518 in the village of Glenfinnan, on the shores of Loch Shiel. Wounded in battle in 1536, he discovered his immortality when he did not die. Driven from his village by your own clan, he was found and trained by the incomparable Juan Sanchez Villa Lobos Ramirez, whose lessons have prepared him for the time of The Gathering.»
«After the death of my beloved wife Heather, I left the Highlands of Scotland and began to wander the world, searching for answers...» - Connor MacLeod "; Cif[ix++]="MCBC"; Cux[ix]="TG-149"; Ctt[ix]="Corda and Reno"; Cst[ix]="Corda and Reno"; Ctp[ix]="PERSONA"; Csp[ix]="Premium"; Cry[ix]="G"; Ctx[ix]="Play this card before the game begins in conjunction with the Corda and Reno Persona card. You begin the game with +1 Ability. This card modifies your Persona card and may not be removed from the game."; Cqt[ix]="«???????»"; Cer[ix]="Misprint: Corda & Reno Premium Front / Highlander Back + Methos InnerStrength Font / Corda & Reno Premium Back"; Cif[ix++]="Premium, Misprint"; Cux[ix]="TG-150"; Ctt[ix]="Corda and Reno"; Cst[ix]="Corda and Reno"; Ctp[ix]="PERSONA"; Csp[ix]="MCBC"; Cry[ix]="G"; Ctx[ix]="Play this card before the game begins in conjunction with the Corda and Reno Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game."; Cqt[ix]="«???????»"; Cif[ix++]="MCBC"; Cux[ix]="TG-151"; Ctt[ix]="General Katana"; Cst[ix]="General Katana"; Ctp[ix]="PERSONA"; Csp[ix]="MCBC"; Cry[ix]="G"; Ctx[ix]="Play this card before the game begins in conjunction with the General Katana Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game."; Cqt[ix]="«Caught deep within the political maneuvering of others as well as his own machinations, the sinister General Katana strives to destroy his arch enemies, Juan Sanchez Villa Lobos Ramirez and Connor MacLeod. Though willing to use those under his command to achieve his ends, Katana seems to take delight in dealing personally with those who oppose him. The homicidal General has found few boundaries in his efforts to put an end to the Immortal existence of Juan Ramirez and Connor MacLeod.»
«Peace is highly overrated.» - General Katana"; Cif[ix++]="MCBC"; Cux[ix]="TG-152"; Ctt[ix]="Iman Fasil"; Cst[ix]="Iman Fasil"; Ctp[ix]="PERSONA"; Csp[ix]="Premium"; Cry[ix]="G"; Ctx[ix]="Play this card before the game begins in conjunction with the Iman Fasil Persona card. You begin the game with +1 Ability. This card modifies your Persona card and may not be removed from the game."; Cqt[ix]="«???????»"; Cif[ix++]="Premium"; Cux[ix]="TG-153"; Ctt[ix]="Iman Fasil"; Cst[ix]="Iman Fasil"; Ctp[ix]="PERSONA"; Csp[ix]="MCBC"; Cry[ix]="G"; Ctx[ix]="Play this card before the game begins in conjunction with the Iman Fasil Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game."; Cqt[ix]="«???????»"; Cer[ix]="Misprint: Iman Fasil MCBC Front / Master’s Prize Back + Master’s Prize Font / Iman Fasil MCBC Premium Back"; Cif[ix++]="MCBC, Misprint"; Cux[ix]="TG-154"; Ctt[ix]="Kane"; Cst[ix]="Kane"; Ctp[ix]="PERSONA"; Csp[ix]="Premium"; Cry[ix]="G"; Ctx[ix]="Play this card before the game begins in conjunction with the Kane Persona card. You begin the game with +1 Ability. This card modifies your Persona card and may not be removed from the game."; Cqt[ix]="«???????»"; Cer[ix]="Misprint: Kane Premium Front / Highlander Back + Methos InnerStrength Font / Kane Premium Back"; Cif[ix++]="Premium, Misprint"; Cux[ix]="TG-155"; Ctt[ix]="Kane"; Cst[ix]="Kane"; Ctp[ix]="PERSONA"; Csp[ix]="MCBC"; Cry[ix]="G"; Ctx[ix]="Play this card before the game begins in conjunction with the Kane Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game."; Cqt[ix]="«???????»"; Cif[ix++]="MCBC"; Cux[ix]="TG-156"; Ctt[ix]="Khabul Khan"; Cst[ix]="Khabul Khan"; Ctp[ix]="PERSONA"; Csp[ix]="MCBC"; Cry[ix]="G"; Ctx[ix]="Play this card before the game begins in conjunction with the Khabul Khan Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game."; Cqt[ix]="«This Immortal was taught the ways of the warrior, but the lessons of honor escaped him. Khabul Khan trained in 14th century China, riding with the barbarian hordes as a mercenary scout. Proving himself both an able tracker and a cold, ruthless assassin, he soon attracted the attention of other more powerful Immortals who considered it wise to keep the younger Khan close at hand. Trapped for centuries in the shadow of greater Immortals, he now gathers his strength to claim The Prize.»"; Cif[ix++]="MCBC"; Cux[ix]="TG-157"; Ctt[ix]="Sunda Kastagir"; Cst[ix]="Sunda Kastagir"; Ctp[ix]="PERSONA"; Csp[ix]="MCBC"; Cry[ix]="G"; Ctx[ix]="Play this card before the game begins in conjunction with the Sunda Kastigir Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game."; Cqt[ix]="«Sunda Kastagir is a charming and easy-going friend to many Immortals, but he realizes that the time of the Gathering is at hand. Since his first death he has grown in spirit and ability to become a formidable fighter and brilliant tactician. Kastagir has spent his immortality learning and discovering all of the secrets that the world holds not the least of which is his prized Boom-Boom. »"; Cif[ix++]="MCBC"; Cux[ix]="TG-158"; Ctt[ix]="The Kurgan"; Cst[ix]="The Kurgan"; Ctp[ix]="PERSONA"; Csp[ix]="MCBC"; Cry[ix]="G"; Ctx[ix]="Play this card before the game begins in conjunction with the Kurgan Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game."; Cqt[ix]="«The Kurgans were an ancient people from the steppes of Russia. For amusement they tossed children into pits with hungry dogs to fight for meat. The Kurgan was killed in 981 B.C. when his own father bashed his head in with a rock. The strongest of all the Immortals, he is the perfect warrior. If he wins The Prize, mortal men would suffer an eternity of darkness...»"; Cif[ix++]="MCBC"; Cux[ix]="TG-159"; Ctt[ix]="The Sorceror Nakano"; Cst[ix]="The Sorceror Nakano"; Ctp[ix]="PERSONA"; Csp[ix]="MCBC"; Cry[ix]="G"; Ctx[ix]="Play this card before the game begins in conjunction with the Sorcerer Nakano Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game."; Cqt[ix]="«The Sorcerer Nakano has endured many centuries in his immortal existence, crossing the paths of many other Immortals. Since his first death in 743 B.C., the Master of Illusions has trained many worthy apprentices, both mortal and Immortal. His knowledge and wisdom make him a target for other Immortals who crave his Quickening; but his powers are not yet ripe for the picking, and he has many battles left in him yet.»"; Cif[ix++]="MCBC"; Cux[ix]="TG-160"; Ctt[ix]="Yung Dol Kim"; Cst[ix]="Yung Dol Kim"; Ctp[ix]="PERSONA"; Csp[ix]="Premium"; Cry[ix]="G"; Ctx[ix]="Play this card before the game begins in conjunction with the Yung Dol Kim Persona card. You begin the game with +1 Ability. This card modifies your Persona card and may not be removed from the game."; Cqt[ix]="«???????»"; Cif[ix++]="Premium"; Cux[ix]="TG-161"; Ctt[ix]="Yung Dol Kim"; Cst[ix]="Yung Dol Kim"; Ctp[ix]="PERSONA"; Csp[ix]="MCBC"; Cry[ix]="G"; Ctx[ix]="Play this card before the game begins in conjunction with the Yung Dol Kim Persona card. Your Master cards cannot be countered or removed from the game. This card modifies your Persona card and may not be removed from the game."; Cqt[ix]="«???????»"; Cer[ix]="Misprint : Yung Dol Kim MCBC Front / Master’s Prize Back + Master’s Prize Front / Yung Dol Kim MCBC Back"; Cif[ix++]="MCBC, Misprint";