Upper Left Attack | Generic | C | TS-001 | |||||
BASIC ATTACK | ||||||||
Upper Center Attack | Generic | C | TS-002 | |||||
BASIC ATTACK | ||||||||
Upper Right Attack | Generic | C | TS-003 | |||||
BASIC ATTACK | ||||||||
Middle Left Attack | Generic | C | TS-004 | |||||
BASIC ATTACK | ||||||||
Thrust | Generic | C | TS-005 | |||||
BASIC ATTACK If Thrust is successful, it does an additional point of damage. | ||||||||
Middle Right Attack | Generic | C | TS-006 | |||||
BASIC ATTACK | ||||||||
Lower Left Attack | Generic | C | TS-007 | |||||
BASIC ATTACK | ||||||||
Lower Center Attack | Generic | C | TS-008 | |||||
BASIC ATTACK | ||||||||
Lower Right Attack | Generic | C | TS-009 | |||||
BASIC ATTACK | ||||||||
Upper Left Block | Generic | C | TS-010 | |||||
BASIC BLOCK | ||||||||
Upper Center Block | Generic | C | TS-011 | |||||
BASIC BLOCK | ||||||||
Upper Right Block | Generic | C | TS-012 | |||||
BASIC BLOCK | ||||||||
Lower Left Block | Generic | C | TS-013 | |||||
BASIC BLOCK | ||||||||
Lower Center Block | Generic | C | TS-014 | |||||
BASIC BLOCK | ||||||||
Lower Right Block | Generic | C | TS-015 | |||||
BASIC BLOCK | ||||||||
Alan Baines | Generic | R | TS-016 | |||||
EVENT Opponent must discard all plot cards out of his hand. | ||||||||
Angry Mob | Generic | C | TS-017 | |||||
EVENT All players take 3 damage. | ||||||||
Avery Hoskins | Generic | R | TS-018 | |||||
SITUATION As long as Avery Hoskins stays in play, each player must make an Exertion every turn. | ||||||||
Carl | Generic | R | TS-019 | |||||
SITUATION You may discard this card from play to counter a Holy Ground card. | ||||||||
Caught in the Act | Generic | U | TS-020 | |||||
EVENT Target discards 3 attacks. | ||||||||
Challenge | Generic | C | TS-021 | |||||
EVENT No dodges may be played until the end of your next turn. | ||||||||
Charlie | Generic | R | TS-022 | |||||
EVENT No Special cards may be played until the end of your next turn. | ||||||||
Counterfeit | Generic | C | TS-023 | |||||
SITUATION - Plot Abduction | ||||||||
Counterfeit | Generic | C | TS-024 | |||||
SITUATION - Plot Plastic Surgery : You may not play this card unless you have Abduction in play. | ||||||||
Counterfeit | Generic | C | TS-025 | |||||
EVENT - Plot Betrayal : You may not play this card unless you have Abduction and Plastic Surgery in play. Discard all 3 cards. Your opponent must draw and discard 10 cards from his Endurance. | ||||||||
Darius | Generic | R | TS-026 | |||||
EVENT You may include one card from another PERSONA in your deck. You may only play that card or put that card into play in conjunction with this card. You may play this card in conjunction with another Special card even if you are only allowed 1 Special card this turn. | ||||||||
Darkness | Generic | C | TS-027 | |||||
SITUATION - Plot The Bait | ||||||||
Darkness | Generic | C | TS-028 | |||||
SITUATION - Plot The Trap : You may not play this card until you have The Bait in play. | ||||||||
Darkness | Generic | C | TS-029 | |||||
EVENT - Plot Lights Out : You may not play this card unless you have The Bait and The Trap in play. Discard all 3 cards. Your next 5 attacks are Hidden. | ||||||||
Elizabeth Vaughn | Generic | C | TS-030 | |||||
EVENT Your opponent is hounded by a reporter. You may discard up to 6 cards and replace them from your Endurance. | ||||||||
Extra Weapon | Generic | C | TS-031 | |||||
OBJECT Discard this card to replace a lost or broken weapon. | ||||||||
Feint | Generic | C | TS-032 | |||||
EVENT You may only play this card if your last Attack was an unsuccessful non-Special Attack card. You must place that card in your Hand. | ||||||||
Fortune Teller | Generic | R | TS-033 | |||||
EVENT Look at the next 6 cards in your Endurance. Put them back in any order. | ||||||||
Gypsy | Generic | C | TS-034 | |||||
EVENT Look at your opponent’s hand. | ||||||||
Gypsy Lover | Generic | C | TS-035 | |||||
SITUATION During your turn, you may randomly select a card from your opponent’s Hand, look at it, and return it to their Hand. | ||||||||
Head Shot | Generic | C | TS-036 | |||||
EVENT You may only play this card in conjunction with an Upper Attack. That Attack is a Head Shot. | ||||||||
Heroic Deed | Generic | C | TS-037 | |||||
EVENT Discard 1 attack card in order to draw 4 cards. | ||||||||
Holy Ground | Generic | C | TS-038 | |||||
EVENT You leave the battle and escape to Holy Ground. You lose the duel but do not lose your head. | ||||||||
Holy Ground | Generic | C | TS-039 | |||||
EVENT You may only play this card during your Defense Phase. You avoid all Attacks not already successful this turn. All players must discard 4 cards and draw up to their Ability. Your Defense Phase ends. You must skip your Attack Phase this turn. | ||||||||
Interference | Generic | C | TS-040 | |||||
EVENT Target player must discard 2 cards. | ||||||||
Investigation | Generic | C | TS-041 | |||||
EVENT Remove 1 plot Situation from play. | ||||||||
Left Guard | Generic | C | TS-042 | |||||
BLOCK You may block any Left or Center attack. You may not play a Left or Center attack while this Guard is in play. You may keep this card up and use it again until you play a new defense. This is a standing defense. | ||||||||
Linda Plager | Generic | R | TS-043 | |||||
EVENT All players discard 2 attacks. | ||||||||
Master | Generic | R | TS-044 | |||||
SITUATION Sword Master : You may now make 3-card Exertions. You must announce whether the Exertion is a 3-card or 5-card Exertion before you draw your first card. | ||||||||
Maurice | Generic | R | TS-045 | |||||
EVENT Turn over cards in your Endurance and discard them until you find the 1 you would like to keep. Then put that card in your hand. | ||||||||
Misfortune | Generic | C | TS-046 | |||||
EVENT Use this card to remove any Object card from play. | ||||||||
Mugging | Generic | C | TS-047 | |||||
EVENT Arrange for target to be mugged. There is a two in six chance of success. If successful, target takes 2 damage. | ||||||||
Narrow Escape | Generic | C | TS-048 | |||||
EVENT Avoid all damage from 1 ranged attack. | ||||||||
Pedestrian | Generic | C | TS-049 | |||||
SITUATION If this card is in play after your opponent’s next 5 turns, the player with the highest Ability wins the duel. If there is a tie, First Blood begins. | ||||||||
Pedestrian | Generic | C | TS-050 | |||||
SITUATION All players cannot attack. This card is removed from play after your opponent’s next two turns. | ||||||||
Police | Generic | C | TS-051 | |||||
EVENT Remove any Situation from play. | ||||||||
Police | Generic | C | TS-052 | |||||
EVENT Counters the effect of any one Event card that does damage to you. | ||||||||
Quality Blade | Generic | C | TS-053 | |||||
OBJECT Add 1 to your Ability as long as Quality Blade is in play. Each player may have only one Quality Blade in play. | ||||||||
Recover Weapon | Generic | C | TS-054 | |||||
EVENT You may only play this card if your are Disarmed but your weapon is not broken. Your weapon is rearmed. | ||||||||
Renee Delaney | Generic | R | TS-055 | |||||
EVENT Prevents your opponent from playing a Special card next turn. | ||||||||
Reporter | Generic | C | TS-056 | |||||
EVENT All players gain 2 Ability. This card cannot raise any player’s Ability over their Maximum Ability. | ||||||||
Right Guard | Generic | C | TS-057 | |||||
BLOCK You may block any Right or Center attack. You may not play a Right or Center attack while this Guard is in play. You may keep this card up and use it again until you play a new defense. This is a standing defense. | ||||||||
Scorn | Generic | R | TS-058 | |||||
SITUATION While this card is in play, target player loses 2 Ability. This card is removed from play after your opponent’s next 2 turns. | ||||||||
Sea Witch | Generic | C | TS-059 | |||||
SITUATION - Plot Hook< | ||||||||
Sea Witch | Generic | C | TS-060 | |||||
SITUATION - Plot Line : You may not play this card unless you have Hook in play. | ||||||||
Sea Witch | Generic | C | TS-061 | |||||
EVENT - Plot Sinker : You may not play this card unless you have Hook and Line in play. Discard all 3 cards. Opponent may not make attacks for his next 5 turns. | ||||||||
Segur | Generic | R | TS-062 | |||||
EVENT You have been granted a favor by a close friend. Look at the top 6 cards in your opponent’s Endurance. Put them back in any order. | ||||||||
Stamina | Generic | C | TS-063 | |||||
EVENT Play this card instead of making an Exertion when blocking a Power Blow. | ||||||||
Street Punk | Generic | U | TS-064 | |||||
EVENT Target player takes 1 damage. | ||||||||
Tessa | Generic | R | TS-065 | |||||
SITUATION You may make 6-card Exertions. You may decide to draw the sixth card after you have drawn the fifth. | ||||||||
Underworld Contact | Generic | R | TS-066 | |||||
EVENT Neutralizes the effect of 1 plot. | ||||||||
Unexpected Assistance | Generic | R | TS-067 | |||||
EVENT Any Event that will do damage to you has a three in six chance of affecting your opponent instead. This will not work on Special cards played in conjunction with attacks. | ||||||||
Unholy Alliance | Generic | C | TS-068 | |||||
SITUATION - Plot Alliance | ||||||||
Unholy Alliance | Generic | C | TS-069 | |||||
SITUATION - Plot Discovery : You may not play this card unless you have Alliance in play. | ||||||||
Unholy Alliance | Generic | C | TS-070 | |||||
EVENT - Plot Ambush :You may not play this card unless you have Alliance and Discovery in play. Discard all 3 cards. Your opponent loses 4 Ability. | ||||||||
Watcher | Generic | C | TS-071 | |||||
EVENT A watcher favors you. He gives you medical treatment. You get back 2 Ability. This will not raise your Ability over the maximum. | ||||||||
Watcher | Generic | C | TS-072 | |||||
EVENT Hunter : You are favored over your opponent. Any time you have a smaller Ability than your opponent, play this card and your opponent is hit by a sniper for 2 damage. | ||||||||
Watcher | Generic | C | TS-073 | |||||
EVENT Hunter : Target takes 1 damage unless he discards a dodge card. | ||||||||
Watcher | Generic | C | TS-074 | |||||
EVENT Hunter : All players take 2 damage. | ||||||||
Watcher | Generic | C | TS-075 | |||||
SITUATION These watchers want a fair fight. They will throw a weapon to anyone who loses or breaks theirs. | ||||||||
Watcher | Generic | C | TS-076 | |||||
SITUATION You may discard this card from play to counter a Watcher card. | ||||||||
Amanda | Amanda | R | TS-077 | |||||
PERSONA Your weapon is lighter and you use it faster, but you are not as strong as the others. You may make two attacks per turn, but you only do 1 damage. Your Power Blows only do 2 damage. If you block a Power Blow you still take 3 damage. If you block a Power Blow with an Exertion you still take 2 damage. Only your first attack each round may not go to the area you just blocked. You may have up to five Master cards. «Born a pauper in the 9th century, she was killed for stealing from a plague house in 850 A.D. First trained by Rebecca Horne, who gave her the single-ring rapier she uses to this day. Though a middling swordswoman, she is a world-class circus acrobat, cat-burglar, and seductress.» Errata : Amanda's Attacks do half of the normal damage; 1 damage for a normal Attack and 2 damage for a Power Blow. When Amanda plays an Attack that says it does 'X' damage, the amount of damage on the card supercedes Amanda's half damage Attacks. | ||||||||
Back Away | Amanda | U | TS-078 | |||||
DODGE This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. | ||||||||
Continuity | Amanda | C | TS-079 | |||||
SITUATION Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense | ||||||||
Distract | Amanda | R | R | TS-080 | ||||
DODGE | ||||||||
Jump | Amanda | U | TS-081 | |||||
DODGE With a flair of acrobatics, you jump out of the way and dodge this attack. Your next attack this turn is Hidden. | ||||||||
Left Side Step | Amanda | U | TS-082 | |||||
DODGE Your next attack this turn must be to the left side. | ||||||||
Master’s Advice | Amanda | R1 | R | TS-083 | ||||
SITUATION While this card is in play, your Ability is increased by 2. You may only have 1 Master’s Advice in play. | ||||||||
Master’s Attack | Amanda | R2 | R | TS-084 | ||||
SPECIAL ATTACK This Attack cannot be blocked. | ||||||||
Right Side Step | Amanda | U | TS-085 | |||||
DODGE Your next attack this turn must be to the right side. | ||||||||
Seduce | Amanda | R4 | R | TS-086 | ||||
EVENT Your next Attack this turn is unblockable and undodgeable. | ||||||||
Steal | Amanda | R | U | TS-087 | ||||
EVENT Randomly take 1 card from your opponent’s hand and discard it. | ||||||||
Surprise Attack | Amanda | R3 | R | TS-088 | ||||
EVENT Do 1 point of damage to your opponent. Your opponent loses any standing defenses. | ||||||||
Connor MacLeod | Connor MacLeod | R | TS-089 | |||||
PERSONA You may attack areas you just blocked. You may look at Hidden Attacks. You may include up to seven Master cards. «Born in 1518 in the village of Glenfinnan on the shores of Loch Shiel, he has wandered the world ever since. Killed in battle by the Immortal known as the Kurgan in 1536, he had his revenge in New York City in 1985. First trained by Juan Sanchez Villa Lobos Ramirez, whose katana he still carries. » | ||||||||
Back Away | Connor MacLeod | U | TS-090 | |||||
DODGE This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. | ||||||||
Combination | Connor MacLeod | U | TS-091 | |||||
EVENT You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. | ||||||||
Continuity | Connor MacLeod | U | TS-092 | |||||
SITUATION Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. | ||||||||
Disarm | Connor MacLeod | U | TS-093 | |||||
EVENT Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed. | ||||||||
Dodge | Connor MacLeod | U | TS-094 | |||||
DODGE You lose your next Attack this turn. | ||||||||
Extra Shot | Connor MacLeod | U | TS-095 | |||||
EVENT You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. | ||||||||
Power Blow | Connor MacLeod | U | TS-096 | |||||
EVENT Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow. | ||||||||
Duncan MacLeod | Duncan MacLeod | R | TS-097 | |||||
PERSONA You may attack areas you just blocked. If you Power Blow, your opponent’s next Attack cannot be Hidden. You may include up to six Master cards. «Born in 1592 in the Highlands of Scotland, this foundling baby was taken in and raised as a Chieftain’s son until he was killed in battle in 1622... and didn’t stay dead. First trained by fellow clansman Connor MacLeod, Duncan has all of the fun and most of the good women. He fights with a carved dragon-head katana bequeathed to him by a Samurai in 1778.» | ||||||||
Back Away | Duncan MacLeod | U | TS-098 | |||||
DODGE This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. | ||||||||
Battle Rage | Duncan MacLeod | R4 | R | TS-099 | ||||
EVENT Play this card in place of a Basic Attack. Make an Exertion to search for an Attack. You may play up to 5 non-Special Attacks from that Exertion and your Hand. You lose 1 Ability. A Dodge cannot avoid multiple attacks you play this turn. | ||||||||
Combination | Duncan MacLeod | U | TS-100 | |||||
EVENT You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. | ||||||||
Continuity | Duncan MacLeod | U | TS-101 | |||||
SITUATION Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. | ||||||||
Disarm | Duncan MacLeod | U | TS-102 | |||||
EVENT Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed. | ||||||||
Dodge | Duncan MacLeod | U | TS-103 | |||||
DODGE You lose your next Attack this turn. | ||||||||
Extra Shot | Duncan MacLeod | U | TS-104 | |||||
EVENT You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. | ||||||||
Flashback | Duncan MacLeod | R | TS-105 | |||||
SITUATION You remember a similar experience. Make an extra 3 card Exertion and discard this card. | ||||||||
Inspiration | Duncan MacLeod | R | R | TS-106 | ||||
EVENT You may make an extra Exertion this turn. | ||||||||
Jump | Duncan MacLeod | U | TS-107 | |||||
DODGE With a flair of acrobatics, you jump out of the way and dodge this attack. Your next attack this turn is Hidden. | ||||||||
Master’s Advice | Duncan MacLeod | R1 | R | TS-108 | ||||
SITUATION While this card is in play, your Ability is increased by 2. You may only have 1 Master’s Advice in play. | ||||||||
Master’s Attack | Duncan MacLeod | R2 | R | TS-109 | ||||
SPECIAL ATTACK This Attack cannot be blocked. | ||||||||
Master’s Dodge | Duncan MacLeod | R3 | R | TS-110 | ||||
DODGE Connor taught you a special trick. Dodge opponent’s attack. You may still make attacks as normal. | ||||||||
Power Blow | Duncan MacLeod | U | TS-111 | |||||
EVENT Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow. | ||||||||
Trip | Duncan MacLeod | U | TS-112 | |||||
EVENT You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses. | ||||||||
Luther | Luther | R | TS-113 | |||||
PERSONA You may block Power Blows without an Exertion. You may have up to five Master cards. «Born in Cameroon in 1652, he died on a slave ship. First trained by Rebecca Horne, who should have known better. An ascetic who believes in training himself through pain and deprivation, Luther believes that by obtaining all the pieces of an ancient crystal, he can gain an advantage in the Immortal’s struggle. He wields a Manchu broadsword.» | ||||||||
Back Away | Luther | U | TS-114 | |||||
DODGE This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. | ||||||||
Combination | Luther | U | TS-115 | |||||
EVENT You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. | ||||||||
Continuity | Luther | U | TS-116 | |||||
SITUATION Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. | ||||||||
Disappear | Luther | R2 | R | TS-117 | ||||
EVENT Prevent all damage done to you this turn. You avoid all Attacks that are not already successful. You cannot attack this turn. | ||||||||
Disarm | Luther | U | TS-118 | |||||
EVENT Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed. | ||||||||
Dodge | Luther | U | TS-119 | |||||
DODGE You lose your next Attack this turn. | ||||||||
Intimidate | Luther | R | R | TS-120 | ||||
EVENT Your opponent cannot attack next turn. | ||||||||
Power Blow | Luther | U | TS-121 | |||||
EVENT Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow. | ||||||||
Taunt | Luther | R | R | TS-122 | ||||
EVENT Opponent must discard 1 attack for every attack he plays next turn. | ||||||||
Trip | Luther | U | TS-123 | |||||
EVENT You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses. | ||||||||
Nefertiri | Nefertiri | R | TS-124 | |||||
PERSONA During your turn, you may draw back up to your Ability if you have fewer cards in your Hand than your Ability. When you discard from your Hand, you may place some or all of those cards on top of your Endurance. You may include up to five Master cards. «First trained by Raan, a priest of Osiris. Born in the 19th Dynasty in Egypt, she was a concubine of Ramses. Nefertiri was sacrificed when the Pharaoh died, to be sent with him to the afterworld. 1200 years later, in 30 B.C., she faked her death in order to be buried with Cleopatra, and was not revived until 1994, when Duncan MacLeod found her and introduced her to the world of electricity, automobiles, and modern fashion. She fights with an Egyptian short sword.» | ||||||||
Back Away | Nefertiri | U | TS-125 | |||||
DODGE This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. | ||||||||
Battle Rage | Nefertiri | R4 | R | TS-126 | ||||
EVENT Play this card in place of a Basic Attack. Make an Exertion to search for an Attack. You may play up to 5 non-Special Attacks from that Exertion and your Hand. You lose 1 Ability. A Dodge cannot avoid multiple attacks you play this turn. | ||||||||
Combination | Nefertiri | U | TS-127 | |||||
EVENT You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. | ||||||||
Continuity | Nefertiri | U | TS-128 | |||||
SITUATION Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. | ||||||||
Desperation | Nefertiri | R | R | TS-129 | ||||
EVENT You must draw 3 cards. You must discard 2 of those cards. You may play another Special card this turn. | ||||||||
Disarm | Nefertiri | U | TS-130 | |||||
EVENT Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed. | ||||||||
Dodge | Nefertiri | U | TS-131 | |||||
DODGE You lose your next Attack this turn. | ||||||||
Extra Shot | Nefertiri | U | TS-132 | |||||
EVENT You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. | ||||||||
Power Blow | Nefertiri | U | TS-133 | |||||
EVENT Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow. | ||||||||
Seduce | Nefertiri | R4 | R | TS-134 | ||||
EVENT Your next Attack this turn may be undodgeable and your opponent loses their next attack. | ||||||||
Trip | Nefertiri | U | TS-135 | |||||
EVENT You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses. | ||||||||
Richie Ryan | Richie Ryan | R | TS-136 | |||||
PERSONA During your turn, you may draw back up to your Ability if you have fewer cards in your Hand than your Ability. When you discard from your Hand, you may place some or all of those cards on top of your Endurance. You may include up to five Master cards. «Born in 1974, he lost his foster mother at a young age and raised himself on city streets. He was six months shy of his 18th birthday and an adult criminal career when he stumbled upon Duncan and Connor doing the Knights of the Round Table thing. Killed by random urban violence in 1993, he learned that he is immortal and that he gets to play with the big swords now. His is a Spanish rapier, given to him by Duncan MacLeod, who first found and trained him.» | ||||||||
Back Away | Richie Ryan | U | TS-137 | |||||
DODGE This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. | ||||||||
Battle Rage | Richie Ryan | R4 | R | TS-138 | ||||
EVENT Play this card in place of a Basic Attack. Make an Exertion to search for an Attack. You may play up to 5 non-Special Attacks from that Exertion and your Hand. You lose 1 Ability. A Dodge cannot avoid multiple attacks you play this turn. | ||||||||
Combination | Richie Ryan | U | TS-139 | |||||
EVENT You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden. | ||||||||
Continuity | Richie Ryan | U | TS-140 | |||||
SITUATION Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense. | ||||||||
Dodge | Richie Ryan | U | TS-141 | |||||
DODGE You lose your next Attack this turn. | ||||||||
Extra Shot | Richie Ryan | U | TS-142 | |||||
EVENT You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion. | ||||||||
Luck | Richie Ryan | R2 | R | TS-143 | ||||
EVENT You may retrieve any card from your Endurance and place it in your Hand. You must shuffle your Endurance. | ||||||||
Master’s Advice | Richie Ryan | R1 | R | TS-144 | ||||
SITUATION While this card is in play, your Ability is increased by 2. You may only have 1 Master’s Advice in play. | ||||||||
Master’s Block | Richie Ryan | R2 | R | TS-145 | ||||
BLOCK You may attack normally to any area this turn. Your next Attack this turn may be Hidden. | ||||||||
Power Blow | Richie Ryan | U | TS-146 | |||||
EVENT Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow. | ||||||||
Trip | Richie Ryan | U | TS-147 | |||||
EVENT You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses. | ||||||||
Slan Quince | Slan Quince | R | TS-148 | |||||
PERSONA During your turn, you may draw back up to your Ability if you have fewer cards in your Hand than your Ability. When you discard from your Hand, you may place some or all of those cards on top of your Endurance. You may include up to five Master cards. «Born in New York in 1787, killed when his ship sank in the War of 1812. First trained by Patrick Stanze. Also known as Slan the Cat, because he likes to play with his victims. Once a blacksmith by trade, he uses a sword he made himself. In battle, he wears a metal mask over his face to protect his self proclaimed beauty.» | ||||||||
Back Away | Slan Quince | U | TS-149 | |||||
DODGE This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. | ||||||||
Berserk | Slan Quince | R2 | R | TS-150 | ||||
EVENT Play this card in place of a Basic Attack. Make a 10-card Exertion to search for an Attack play this card. Play all non-Special Attacks from this Exertion. A Dodge cannot avoid multiple attacks you play this turn. | ||||||||
Intimidate | Slan Quince | R | R | TS-151 | ||||
EVENT Your opponent cannot attack next turn. | ||||||||
Run Through | Slan Quince | R3 | R | TS-152 | ||||
EVENT You may play this card after your opponent plays a non-Ranged Attack. You canno play a Defense this turn. Your opponent’s Attacks succeed. Your next Attack this turn cannot be blocked. | ||||||||
Shooting Blade | Slan Quince | R1 | R | TS-153 | ||||
SPECIAL ATTACK This Attack does 4 damage. | ||||||||
Xavier St. Cloud | Xavier St. Cloud | R | TS-154 | |||||
PERSONA If you do not play a Special card, you may play an additional 1 point Middle Center Attack, that cannot be a Power Blow. You may include up to twice the normal number of Plot cards. You may include up to five Master cards. «Born in Morocco. Died fighting for Saladin in the 3d Crusade in 1192 A.D. Found and trained by French knight Henri St. Cloud, whose name he bears. Xavier has used many swords, suiting his weapon to the situation, and has also been known to use more unconventional methods, ranging from nerve gas to henchthugs with uzis. He lost his left hand in battle with Duncan MacLeod in Paris in 1992.» | ||||||||
Alliance | Xavier St. Cloud | R2 | U | TS-155 | ||||
EVENT Your opponent takes 2 damage. | ||||||||
Back Away | Xavier St. Cloud | U | TS-156 | |||||
DODGE This Defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn. | ||||||||
Disarm | Xavier St. Cloud | U | TS-157 | |||||
EVENT Play this card in place of a Basic Attack. There is a 1 in 6 chance that your opponent is Disarmed. | ||||||||
Dodge | Xavier St. Cloud | U | TS-158 | |||||
DODGE You lose your next Attack this turn. | ||||||||
Forethought | Xavier St. Cloud | R | R | TS-159 | ||||
SITUATION Discard immediately to counter an Event. | ||||||||
Hook | Xavier St. Cloud | R3 | R | TS-160 | ||||
EVENT Play an additional Attack this turn. If you play more than 1 Attack this turn, this additional Attack cannot be blocked. | ||||||||
Plan Ahead | Xavier St. Cloud | R | R | TS-161 | ||||
SITUATION You may discard this card from play to remove a Situation from play. | ||||||||
Poison Gas | Xavier St. Cloud | R2 | R | TS-162 | ||||
SITUATION While Poison Gas is in play, your opponent loses 4 Ability and you lose 2 Ability. Poison Gas is removed from play if you draw a card. | ||||||||
Power Blow | Xavier St. Cloud | U | TS-163 | |||||
EVENT Play this card in conjunction with an attack. You do not need to make an Exertion to make this Power Blow. | ||||||||
Stalk | Xavier St. Cloud | R1 | R | TS-164 | ||||
SPECIAL ATTACK This Attack cannot be blocked or dodged. | ||||||||
Trip | Xavier St. Cloud | U | TS-165 | |||||
EVENT You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any standing defenses. | ||||||||
Nemesis | Generic | S | TS-166 | |||||
SITUATION Seduced : You may play this card if your opponent is Amanda. While this card is in play, Amanda may not dodge unless the dodge is from an Exertion. You may only have one Nemesis in play. | ||||||||
Nemesis | Generic | S | TS-167 | |||||
SITUATION Melancholy : You may play this card if your opponent is Connor MacLeod. While this card is in play, Connor may not see Hidden attacks, and all attacks against him are automatically Hidden. You may only have one Nemesis in play. | ||||||||
Nemesis | Generic | S | TS-168 | |||||
SITUATION Code of Honor : You may play this card if your opponent is Duncan MacLeod. While this card is in play, Duncan may not attack unless he is attacked or takes damage. You may only have one Nemesis in play. | ||||||||
Nemesis | Generic | S | TS-169 | |||||
SITUATION Fetish : You may play this card if your opponent is Luther. While this card is in play, Luther may not play a defense unless that defense is from an Exertion.. You may only have one Nemesis in play. | ||||||||
Nemesis | Generic | S | TS-170 | |||||
SITUATION Obsession : You may play this card if your opponent is Nefertiri. While this card is in play, Nefertiri may not draw up to her Ability unless she has taken damage that turn. You may only have one Nemesis in play. | ||||||||
Nemesis | Generic | S | TS-171 | |||||
SITUATION Brash Youth : You may play this card if your opponent is Richie Ryan. While this card is in play, Richie may not play Immortal Specific cards unless they are his own. You may only have one Nemesis in play. | ||||||||
Nemesis | Generic | S | TS-172 | |||||
SITUATION Vanity : You may play this card if your opponent is Slan Quince. While this card is in play, Slan may not make Power Blows. You may only have one Nemesis in play. | ||||||||
Nemesis | Generic | S | TS-173 | |||||
SITUATION Foiled : You may play this card if your opponent is Xavier St. Cloud. While this card is in play, Xavier may not play Situations. You may only have one Nemesis in play. | ||||||||
Last update : January, 17th, 2012 | ||||||||